Well, I'm altering the Clock class right now...

I am guilty of being lazy... I implemented the time managing class to deal with UCI time commands, which (like the game state itself) are easier to implement... no time management as such is needed.
So I has "bent" the class a little for winboard, ending up with something that just about worked (which explains why I also had problems with the depth + tc orthogonal control).
Now I'm making two seperate functions, and will use feature time=0 in future.

Richard