Uri Blass wrote:The total sum of all results in all games also converge to 50% but it is an indirect result
It would be subject of a proof whether this is valid for all models we are discussing here, including mine of course. At least I think it is possible to have a function that calculates T(N+1) without getting total results converging to 50%. A possible problem could be a toggling effect, for instance.
Uri Blass wrote:and my target is to increase the time to have expected result of 50% in the next game
To have a notion of an
expected result you certainly need a model of
rating based on time-odds games, as in my model for instance.
What makes your very first formula attractive, as opposed to all doubts and alternative thoughts I developed, is its simplicity. So I would not exclude that it finally turns out to be better than everything else that came later, also from a practical viewpoint.
That does not mean that I wouldn't defend my own approach any longer, though. Maybe we find some combined solution.
@All: Any volunteers for running simulations and/or real tests based on the models presented here are welcome, of course. I did not spend the time yet to write a script as initially suggested.
Sven