Hello Kai, i suggest you, if you have time and will, to try with a longer increment (eg 1s or 0.5s) because Critter has problems in dramatic time trouble (under 0.9 seconds remaining).Laskos wrote:My result at ultra-short controls, which somehow confirms this, albeit with Houdini 1.5a. I got this several days ago, when Critter 1.4 appeared, forgot to post:mwyoung wrote:My first results for Critter 1.4.
i7 @ 2.1 Ghz 4 core.
TC 4m+1s
GTB = 5 man installed to solid state drive.
Games played = 300
Same generic book to 12 moves. Each side played same
opening as white and black.
Ht=2048
1 Houdini 2.0c Pro x64 (4c) +29 +83/=159/-58 54.17% 162.5/300
2 Critter 1.4 64-bit SSE4 (4c) -29 +58/=159/-83 45.83% 137.5/300
Code: Select all
Games Completed = 7215 of 10000 (Avg game length = 13.856 sec) Settings = RR/16MB/5000ms+30ms/M 700000cp for 1000 moves, D 3000 moves/PGN:C:\Users\Ani\Downloads\LittleBlitzer\swcr.pgn(5120) Time = 114221 sec elapsed, 44089 sec remaining 1. Houdini 1.5a 3906.0/7215 2599-2002-2614 (L: m=2000 t=2 i=0 a=0) (D: r=1242 i=672 f=682 s=18 a=0) (tpm=84.5 d=10.5 nps=1026066) 2. Critter 1.4 3309.0/7215 2002-2599-2614 (L: m=2598 t=1 i=0 a=0) (D: r=1242 i=672 f=682 s=18 a=0) (tpm=88.2 d=11.7 nps=996130)
28 +/- 6 Elo points between them (95% confidence). The result is pretty reliably extrapolated to longer time controls, because Houdini 1.5 and Critter 1.4 scale similarly, in fact they are similar generallyCode: Select all
Program Score % Elo + - Draws 1 Houdini 1.5a : 3906.0/7215 54.1 3214 6 6 36.2 % 2 Critter 1.4 : 3309.0/7215 45.9 3186 6 6 36.2 %
Kai
Best Regards