I always do this, but today it never happens, because I hash the path as well, remember? So about the only reason I see a short PV would be either a hash hit at ply=1 where there was either no path stored or the path has been overwritten, or by a repetition / 50 move draw detection that will truncate the PV on the spot.hgm wrote:You can get a hash hit at the root PV daughter, if you probe there. Then your PV would only be one move long. (Unless you hash it, of course, but not many engines do.)bob wrote:I can't start a search and get no PV back, because I have no way for a search to terminate without backing up the best move at the root, which can't be a hash hit since I don't probe at the root...
However, in the case of either, when I complete that best move search, I do try to "walk the tt" to see if I can extend the PV beyond what I have.
Thankfully, the short PVs ending with <HT> or whatever have disappeared pretty much (can't save every path of course, but there are not that many and I RARELY see a short PV unless it is a draw problem.)