The end result 2931 is very good for Sting SF 4.8.4.
It means that my idea to make complete engines and the way to get it are correct.
Moderator: Ras
Code: Select all
Calculated with Ordo 0.9.9
Stats after 100, 200 ... games! Elo Games Score Draws White Black Points w/ d/ l
06. Sting SF 0.8.4 x64 2931 1.600 63.0% 43.9% 55,0 49,5 104,5 72/65/23
06. Sting SF 0.8.4 x64 2929 1.440 62.7% 44.3% 54,0 46,5 100,5 62/77/21
06. Sting SF 0.8.4 x64 2929 1.280 62.7% 43.8% 47,0 44,5 91,5 53/77/30
06. Sting SF 0.8.4 x64 2935 1.120 63.5% 43.2% 54,0 43,0 97,0 64/66/30
06. Sting SF 0.8.4 x64 2940 960 64.0% 43.5% 53,0 47,5 100,5 62/77/21
06. Sting SF 0.8.4 x64 2941 800 64.2% 42.6% 54,5 46,0 100,5 66/69/25
06. Sting SF 0.8.4 x64 2944 640 64.5% 42.5% 58,0 44,0 102,0 70/64/26
06. Sting SF 0.8.4 x64 2947 480 64.8% 43.3% 57,5 46,0 103,5 72/63/25
06. Sting SF 0.8.4 x64 2947 320 64.8% 45.3% 55,0 45,5 100,5 62/77/21
06. Sting SF 0.8.4 x64 2964 160 66.9% 42.5% 58,0 49,0 107,0 73/68/19
Program Elo + - Games Score Av.Op. Draw
01. Komodo 8 x64 3108 17 17 1600 81.3% 2825 31.0%
02. Stockfish 03.08.14 BMI2 x64 3103 16 16 1700 82.1% 2811 31.1%
--. Komodo 7a x64 3078 19 19 1250 79.6% 2816 31.9%
--. Stockfish 5 SSE42 x64 3077 20 20 1000 79.6% 2818 35.4%
03. Fire 4 x64 3054 16 16 1700 79.8% 2791 29.9%
04. GullChess 3.0 BMI2 x64 3040 14 14 1900 74.5% 2830 37.9%
05. Equinox 3.30 x64 2993 15 15 1650 73.5% 2797 40.3%
--. Fire 3.0 AVX x64 2951 14 14 1700 66.9% 2816 39.9%
06. Sting SF 4.8.4 x64 2931 13 13 1600 63.0% 2831 43.9%
07. Protector 1.7.0 x64 2908 16 16 1250 56.6% 2859 45.5%
08. Texel 1.05 x64 2900 13 13 1650 59.7% 2827 43.8%
09. Chiron 2.0 x64 2895 10 10 3100 62.0% 2803 40.1%
10. Critter 0.90 SSE4 x64 2891 14 14 1450 56.8% 2839 44.3%
11. Naum 4.6 x64 2887 16 16 1250 65.6% 2767 42.0%
--. Protector 1.6.0 x64 2882 14 14 1600 58.7% 2816 44.4%
12. Hannibal 1.4b x64 2863 9 9 3100 58.0% 2804 43.0%