Thanks! If you have an example of this strange loses, will be very helpfulsupersharp77 wrote:Thank You!! Keep Up the good work my friend...testing shows your very close to the top....some loses hard to explain...depth seems to not be the issue.....loses games in late middlegame....fades late....cause unknown
in my opinion.....Thx AR![]()
Andscacs - New version 0.83
Moderator: Ras
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cdani
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Re: Andscacs - New version 0.83
Daniel José -
http://www.andscacs.com
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tttony
- Posts: 278
- Joined: Sun Apr 24, 2011 12:33 am
Re: Andscacs - New version 0.83
Excelent!!
Do you have a table showing the elo gain by each added/improved feature?
Do you have a table showing the elo gain by each added/improved feature?
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carldaman
- Posts: 2287
- Joined: Sat Jun 02, 2012 2:13 am
Re: Andscacs - New version 0.83
Nice progress, Daniel.cdani wrote:
Some detailed changes that maybe someone will like to implement in his engine:
* Optimized a little the prefetches.
* Added idea of re-search at intermediate depth if reduction is very high from Stockfish.
* In move ordering, a little penalization for move king outside rank 0 when queens.
* Do not consider pawn shelter of king when in center.
* Grouped half of the hash entry in a single uint64_t.
* Added the idea "If both sides have only pawns, score for potential unstoppable pawns" of Stockfish.
* Increased bonus for bishop pair that cannot be exchanged for other bishop or knights of rival because it does not have them.
* Diminish bonus for bishop pair if the rival knights are good or the center is very blocked.
* Diminish attack value if only one attacker.
* If rival has more pawns in front of king, increase safety penalization. Idea from Hakkapelitta.
* Increased penalization for underdevelopment on some piece configurations.
Regarding the latter aspect, will the "fewer pawns in front of the King" penalty not deter Andscacs too much from undertaking kingside pawn storms, especially when its own King has also castled that way?
There are many situations, when the center is locked/closed, where such pawn storms are correct and one's king shelter is of secondary importance.
Regards,
CL
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cdani
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Re: Andscacs - New version 0.83
If the king has less pawns in front, will have this penalization, but in the other side will have open lines, that if can be occupied by rooks can favor a possible attack. The penalization is interesting I will say basically to discourage the king to castle in this side.carldaman wrote:Regarding the latter aspect, will the "fewer pawns in front of the King" penalty not deter Andscacs too much from undertaking kingside pawn storms, especially when its own King has also castled that way?cdani wrote: * If rival has more pawns in front of king, increase safety penalization. Idea from Hakkapelitta.
There are many situations, when the center is locked/closed, where such pawn storms are correct and one's king shelter is of secondary importance.
Daniel José -
http://www.andscacs.com
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cdani
- Posts: 2204
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Re: Andscacs - New version 0.83
Also is interesting to say that Andscacs never had a pawn storm bonus, so I suppose it does not attack a lot with pawns.cdani wrote:If the king has less pawns in front, will have this penalization, but in the other side will have open lines, that if can be occupied by rooks can favor a possible attack. The penalization is interesting I will say basically to discourage the king to castle in this side.carldaman wrote:Regarding the latter aspect, will the "fewer pawns in front of the King" penalty not deter Andscacs too much from undertaking kingside pawn storms, especially when its own King has also castled that way?cdani wrote: * If rival has more pawns in front of king, increase safety penalization. Idea from Hakkapelitta.
There are many situations, when the center is locked/closed, where such pawn storms are correct and one's king shelter is of secondary importance.
Daniel José -
http://www.andscacs.com
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Jorge Garcia
- Posts: 61
- Joined: Thu Oct 22, 2009 1:50 am
- Location: Barcelona Spain
Re: Andscacs - New version 0.83
Congratulations Daniel!
Good work, keep on although it's hard to evolve when being on the top...
Best regards
Good work, keep on although it's hard to evolve when being on the top...
Best regards
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Jorge García de Andrés
http://dynchess.blogspot.com.es
http://www.bitacoradelasalud.blogspot.com.es
http://www.mytechit.blogspot.com.es
Jorge García de Andrés
http://dynchess.blogspot.com.es
http://www.bitacoradelasalud.blogspot.com.es
http://www.mytechit.blogspot.com.es
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Sylwy
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- Full name: Silvian Rucsandescu
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cdani
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Re: Andscacs - New version 0.83
Is really difficult to tell, because many of them were evaluated in selfplay. I'm sorry.tttony wrote:Excelent!!
Do you have a table showing the elo gain by each added/improved feature?
Daniel José -
http://www.andscacs.com
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MikeB
- Posts: 4889
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Re: Andscacs - New version 0.83
Excellent Daniel! Do we have Mac OS version or can I help get you a Mac OS version? To be rated higher than Hannibal, Naum, Senpai and Gull is saying something ! ( sorry - no nothing about Niravanachess - but it must be strong too!)cdani wrote:Thanks all!
To give a little idea of the evolution:Code: Select all
100' + 0.03 0.82 Rank Name Elo + - games score oppo. draws 1 Komodo 5.1r2 64-bit 107 40 39 198 69% -33 24% 2 Elektro 1.2 43 37 37 200 62% -33 34% 3 BlackMamba 2.0 x64 21 38 38 198 58% -33 26% 4 Protector 1.8.0 8 37 36 198 56% -33 36% 5 Texel 1.05 64-bit -1 37 37 198 55% -33 31% 6 Nirvanachess 2.1c -7 36 36 200 54% -33 37% 7 Naum 4.6 -16 38 37 200 53% -33 27% 8 Hannibal 1.5 x64 -26 36 36 198 51% -33 41% 9 Andscacs 0.82 -33 12 12 1986 45% 3 32% 10 Senpai 1.0 -45 37 37 198 48% -33 32% 11 Gull 1.2 x64 -51 37 37 198 47% -33 30% 100' + 0.03 0.83 Rank Name Elo + - games score oppo. draws 1 Komodo 5.1r2 64-bit 144 28 28 380 72% -4 32% 2 Elektro 1.2 61 28 27 384 59% -4 27% 3 BlackMamba 2.0 x64 52 27 27 384 58% -4 32% 4 Protector 1.8.0 20 26 26 378 54% -4 42% 5 Texel 1.05 64-bit 0 27 27 384 51% -4 32% 6 Andscacs 0.82206 -4 9 9 3819 49% 0 33% 7 Hannibal 1.5 x64 -35 27 27 380 45% -4 33% 8 Nirvanachess 2.1c -40 26 26 384 44% -4 35% 9 Naum 4.6 -45 26 27 384 44% -4 34% 10 Senpai 1.0 -61 27 27 378 42% -4 30% 11 Gull 1.2 x64 -92 27 28 383 37% -4 30%
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cdani
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Re: Andscacs - New version 0.83
Those Gull and Nirvana versions are old onesMikeB wrote:Excellent Daniel! Do we have Mac OS version or can I help get you a Mac OS version? To be rated higher than Hannibal, Naum, Senpai and Gull is saying something ! ( sorry - no nothing about Niravanachess - but it must be strong too!)
The problem is I only know Windows stuff like Visual Studio, and also my C++ is not necessarily compatible with other operating systems because I never took time to know what is and what is not portable because I never learnt C seriously, only by example, so I suppose I have things that are incompatible. Anyway It will be nice to be capable to port the engine, sure! Maybe in some time I will try. Thanks for your offer
Daniel José -
http://www.andscacs.com