ProDeo 2.2 SMP

Discussion of anything and everything relating to chess playing software and machines.

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Rebel
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Re: ProDeo 2.2 SMP

Post by Rebel »

AdminX wrote: I am sure he meant it as a joke, still SM: Speculative Move would have been more appropriate. :lol:
At first I was thinking of: Serious Mental Problem :wink: I mean, if you still do this kind of stuff at your age...
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AdminX
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Re: ProDeo 2.2 SMP

Post by AdminX »

Rebel wrote:
AdminX wrote: I am sure he meant it as a joke, still SM: Speculative Move would have been more appropriate. :lol:
At first I was thinking of: Serious Mental Problem :wink: I mean, if you still do this kind of stuff at your age...
:lol: :lol: :lol:
"Good decisions come from experience, and experience comes from bad decisions."
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Ted Summers
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Re: ProDeo 2.2 SMP

Post by mclane »

Damir wrote:Too bad it is single core.. :cry: :(
I thought it uses a second core ?!

I like the idea to use wasted cores for different kind or alternative computation.

Some engines compute parallel with the same engine, ed uses more than one core with different approach.

I always thought one should better use the sleeping cores for something better then sleeping.
And I also thought the more different the approaches are, the more gain one will get out of it.

The idea came to my mind when ed did the aprils fool joke with a little stockfish on the second core. It reminded me on Ingo althoefers 3brain approach with different computers or how Stefan Meyer kahlen I mplemented this idea in the shredder GUI.

When ed fooled us with stockfish I knew the idea has more then joke quality.
What seems like a fairy tale today may be reality tomorrow.
Here we have a fairy tale of the day after tomorrow....
Ray Bongalon
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Re: ProDeo 2.2 SMP

Post by Ray Bongalon »

Rebel wrote:
Damir wrote:has just been released. Can be found here:

http://rebel13.nl/prodeo/prodeo%202.2.html

Thanks Ed.

PS: unfortunately I can not create engine in Fritz GUI. Something is wrong...

Damir
With the normal version you need to edit the wb2uci.eng file.

old - Name = ProDeo 2.2 SMP
new - Name = ProDeo 2.2

Corrected in the download.
Hi,

How do you set ponder off? It always plays with ponder on.

Cheers
carldaman
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Re: ProDeo 2.2 SMP

Post by carldaman »

Ray Bongalon wrote:
Rebel wrote:
Damir wrote:has just been released. Can be found here:

http://rebel13.nl/prodeo/prodeo%202.2.html

Thanks Ed.

PS: unfortunately I can not create engine in Fritz GUI. Something is wrong...

Damir
With the normal version you need to edit the wb2uci.eng file.

old - Name = ProDeo 2.2 SMP
new - Name = ProDeo 2.2

Corrected in the download.
Hi,

How do you set ponder off? It always plays with ponder on.

Cheers
From: http://rebel13.nl/prodeo/prodeo%202.2.html

Final remarks and downloads

I have seen it now several times that so now and then ProDeo (from earlier versions on) for reasons unknown ignores the GUI permanent brain setting and sometimes just plays with an active permanent brain despite the GUI forbids it. Hence I made the following fundamental change. The permanent brain from now on is controlled by setting [Permanent Brain = off] and the default setting is on. To play without the permanent brain you must change the ProdDeo.eng file.

CL

PS. A BIG thanks to Ed for Prodeo 2.2! :D
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AdminX
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Re: ProDeo 2.2 SMP

Post by AdminX »

There seems to be a bug which causes ProDeo 2.2 to display the wrong Depth info. I have seen this displayed on different positions and GUI's

Image

Image

Here are two sample Fens.

4K1k1/8/1p5p/1Pp3b1/8/1P3P2/P1B2P2/8 w - -

r1b3r1/5p1k/p1n2P1p/P1qpp1P1/1p1p4/3P2Q1/BPPB2P1/R4RK1 w - -
"Good decisions come from experience, and experience comes from bad decisions."
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Ted Summers
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Rebel
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Re: ProDeo 2.2 SMP

Post by Rebel »

No bug, depths >200 come from the slave (engine) in case it finds something better than the master (engine). When you for instance see a depth of 214, subtract 200 for the real depth.
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AdminX
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Re: ProDeo 2.2 SMP

Post by AdminX »

Ah, okay thanks. :wink:
"Good decisions come from experience, and experience comes from bad decisions."
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Ted Summers
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Werner
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Re: ProDeo 2.2 SMP

Post by Werner »

Made a short test: (CEGT 40/20 conditions)

1 ProDeo 2.2 SMP 010½11½½½½100½01½½01 10.0/20 100.00
2 Cipollino 3.25x64 1CPU 101½00½½½½011½10½½10 10.0/20 100.00

looks good - here more than 30 points better than Pro Deo 2.0
Werner
carldaman
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Re: ProDeo 2.2 SMP (no Q3.exe, only 1 core running?)

Post by carldaman »

Damir wrote:has just been released. Can be found here:

http://rebel13.nl/prodeo/prodeo%202.2.html

Thanks Ed.
Damir
So, I tried to play a game against the new 2.2 SMP version, and noticed it only uses 1 core and not more. I looked at the wb2uci.eng file and it's the same as the one for version 2.0, (expect for the 2.2 version number).

On his website, Ed mentions: "The SMP version is located in the Q3 subfolder and called Q3.EXE named after the winning the $1000 contest of 1999 creating the Q3 personality."

However, in the extracted Prodeo 2.2 folder, there is no Q3 subfolder and no Q3.exe. :( There is only the Q3.eng file in the personalities subfolder. Switching to this Q3 personality still uses just 1 core.

Am I missing something? Maybe Ed or someone else who knows more could shed some light, please, thank you very much. :)

Gracias,
CL