BrendanJNorman wrote: ↑Thu Jan 18, 2024 3:14 pm
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Regarding ideas it's heavily inspired by other top engines. But let's be honest - all top engines are stealing ideas from each other.
One of the original idea I introduced was "eval history correction" which was successfully adopted later by Berserk, Seer and Stockfish (and probably more).
Dann Corbit would probably say, that's how it was supposed to work (Open Source), taking and giving, +1.
BrendanJNorman wrote: ↑Thu Jan 18, 2024 3:14 pm
Sorry guys, I'm a big behind on Caissa.
Is it using Stockfish data or a lot of own ideas/data?
(not making allegations here btw, just very interested)
Looks very strong, would love it if it were totally unique!
Caissa's neural net is trained purely on positions from Caissa selfplay games. Regarding ideas it's heavily inspired by other top engines. But let's be honest - all top engines are stealing ideas from each other.
One of the original idea I introduced was "eval history correction" which was successfully adopted later by Berserk, Seer and Stockfish (and probably more).
Thanks mate! I checked it out and indeed it plays very nice chess.
Also, I agree, in this age, all devs are sharing ideas, and this is a good thing.