True, but not sending "feature done=1" should not have been a fatal offense, unless you sent "feature done=0" first. It means WinBoard should time out after 10 sec of waiting. The done=1 just cuts short the waiting (but done=0 extends the timeout period to an hour!)Evert wrote:I thought the problem was that it sent "done=1" rather than "feature done=1". That could be caught, right?
I know how you feel about working around engine bugs though.
Because of problems in previous WB versions, which could start engines before they had sent done=1 (or before the 10sec timeout) triggered by the done=1 of the second engine, I enforced a more strict order of things. But I had made it too strict, with as a result that WB v1 engines not explicitly installed as such would also cause WB to hang.
Could Sjaak handle 12x12 boards, or is that outside its range? (After all, 144 > 128...) I have recently taken up an interest in Chu Shogi, which seems to be a highly under-rated game. It is very Chess-like (no piece drops like in regular Shogi), except for this Lion piece, which can do two moves per turn, and thus make all kind of 'e.p.' or double captures. One thing that sets Chu Shogi apart from most other variants is that there actually is a fairly large community playing it. Pieces for it are still sold commercially in Japan, and you can play it on-line on 81Dojo.As I said, the gap will be even wider for large variants (which apparently don't work at all in 32 bit at the moment).
A more modest alternative variant is Sho Shogi. Basically that is regular Shogi without the drops, except that you start with an extra 'Drunk Elephant' piece in front of your King, which promotes to a second King. Bringing you in a situation somewhat similar to Spartan Chess, except that there is no special duple-check rule, and you must just capture both Kings to win. I guess Sjaak should have no trouble handling that.
