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Welcome to the WBEC Ridderkerk homepages.
The WBEC logo is created by Wilhelm Hudetz!
For the Winboard Engine Info page use the "Engine-Info" link above!
The rules section belowe is
The 2nd edition of WBEC Ridderkerk:
The 3rd and 4th Division are finished.
The 2nd Division was started at 6 April 2002.
The 1st Division will start as soon the 2nd is finished.
The 3rd edition of WBEC Ridderkerk:
The 5th Division is finished.
The 4th Division was started at 18 May 2002.
The 3rd Division will start as soon the 4th is finished.
All crosstables and games (download) of the first edition can be found at the “History” page.
Tournament rules:
=================
The AmCom, 1st and 2nd Division will be played at my Dual P3-1266 computer,
max memory usage for each engine: 128 MB (hashtables) + 8 MB egtb cache.
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The 3rd, 4th and 5th Division will be played at my Dual P3-933 computer,
max memory usage for each engine: 90 MB (hashtables) + 8 MB egtb cache.
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All games will be played at 40 moves/40 minutes, Ponder=ON, all 3,4 and 5 man egtbs available.
Authors are free to send me their favorite settings as long they do not overstep the above rules of max memory usage!
P.S. I use Windows2000 and Winboard 4.2.6, at least until there is a newer version.
Tournament manager: WBTM by Jori Ostrovskij.
Division rules:
===============
FreeCo Division:Will be a 4 or 6 RR tournament.
Participants: All commercial WB engines I own, all “private” WB engines I get from
their authors and the best 3 of the 1st Division (can be more to make the number of participants at least 12.
1st Division: Will be a 4 RR tournament.
16 engines + the best 4 of Division 2. (total: 20 participants)
Engines finished as 1st, 2nd and 3rd (maby more) will play in the next FreeCo Division!
Rank 17, 18, 19 and 20 will go down to the 2nd Division.
2nd Division: Will be a 4 RR tournament.
16 engines + the best 4 of Division 3. (total: 20 participants)
Engines finishing in the top 4 play in the next 1st Division tournament.(which starts
immediately after the 2nd Division is finished)
Rank 16,17,18,19 and 20 will go down to the 3rd Division.
3rd Division: Will be a 4 RR tournament.
Participants: 14 engines + the best 6 of the 4th Division. (total 20 engines)
Engines finishing in the top 5 play in the next 2nd Division tournament. (which
starts immediately after the FreeCo Division is finished)
Rank 15,16,17,18,19 and 20 will go down to the 4th Division.
4th Division: Will be a 2 RR tournament.
Participants: 18 engines + the best 8 of the 5th Division.
Engines finishing in the top 6 will play in the 3rd Division
tournament!(which starts immediately after the 4th Division is finished)
Rank 17, 18, 19, 20, 21, 22, 23 and 24 will go down to the 4th Division.
5th Division: Will be a 2 RR tournament.
Participants: 12 engines + the best 12 of the 6th Division.
Engines finishing in the top 8 will play in the 4th Division
tournament!(which starts immediately after the 5th Division is finished)
The engines who finish at rank 13 and lower will go back to the 6th Division.
6th Division: Will be a Swiss tournament.
If less as 40 participants it will be an 1RR, if 40+ it will be an 20 rounds Swiss.
Participants: all free engines that comply to the tournament rules and are not in an higher Division!
Engines finishing in the top 12 will play in the 5th Division tournament!(which starts immediately after the
6th Division is finished)
Rules for engines to participate:
=================================
1. Compatibility:
The engine must play under winboard without problems!
2. Stability:
A] The engine should play a (test) series of 36 games with no more than one hangup...(on my computer :-) )
When an engine in the "Test" tournament:
A] 'hangs' in the background 2 or more times after an game is finished.
B] or crash (or play ilegal moves) in more as 2 games
will not start in the 'official' tournament!!(or there must be an bugfix ofcourse)
C] If an engine lose several games on time in the test tournament (40/5) I will test it first at 40/40 before I
will make an decision!
When the 'official' Division tournament is started:
Each engine who 'hangs' 2x during the first half of the tournament will be taken out immediate, if it happen
3x or more in the whole tournament it will be taken out after the Division is finished!
Each engine who lose 4 games in the first half of an Division tournament because of 'lost on time, illegal moves
or crashes will be taken out immediate!
Each engine who lose 6 games in the whole Division tournament because of 'lost on time, illegal moves
or crashes' will be taken out after the Division is finished!
If an Division is started eventual 'bugfixes' are allowed until the engine have start his 4th round games (4RR)
or have start his 5th round games in an 2RR or Swiss (Qualify).
3. Time control:
The engine must be capable of the usual time controls, like 40 in 40' - losing more then 9 % on time would cause
me to take it out of the WBEC Ridderkerk... (as soon a fixed version is released it will return into the lowest Division).
4. drawclaim: (force draw result to Winboard)
The engines should claim draw due to 50-move rule or 3-fold-repetition...
insufficent material is not a must - anyway I would like to see it... :)
5. It must be freely available, at least in the future. (Exception: AmCom Division)
6. Only 1 engine by an author allowed.
7. In the AmCom part will play every "not free" available WB engine i have (IF they support rules 1-4 above!),
if they are at (lets say) 1st Division strength.
All authors of a "not free" available WB engine who would like to see his engine playing in the AmCom division,
feel free to send me a message or a (beta) version of the engine to test.
(it will NOT be sent to others by me!)
8. All new free available engines that comply with the tournament rules will start in the lowest Division.
(the first start after I get the engine)
Game rules:
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1. Lost on time - game is lost - exception: Opponent has insufficient material to mate - then draw.
2. wrong mate claiming - game is lost - same exception as 1.
3. wrong draw claiming - game is lost - same exception as 1.
4. illegal move - game is lost - same exception as 1.
5. crash - game is lost - same exception as 1.

