Number 1 engine on long time controls

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Dr.Wael Deeb
Posts: 9773
Joined: Wed Mar 08, 2006 8:44 pm
Location: Amman,Jordan

Re: Number 1 engine on long time controls

Post by Dr.Wael Deeb »

Werewolf wrote:
lkaufman wrote:
Werewolf wrote:Don't waste all your precious time on the forum...keep developing Komodo!!

By the way do you have a rough eta of Komodo MP?

I can't remember but did you say you were aiming for a 12 monthly release schedule or something more frequent than that?
The main bottleneck is always testing time, so answering questions on the forum while waiting for tests is not much of a slowdown. The newest Komodo SP is perhaps 15 or so elo ahead of Komodo 4. We should have MP data in a few days. We will certainly release more often than once a year, but how often depends on the rate of future progress, and the future is unknown.
Good, don't get sucked into the once per year model - there are too many of those engines.
Totally agreed here....
Dr.D
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
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geots
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Joined: Sat Mar 11, 2006 12:42 am

Re: Number 1 engine on long time controls

Post by geots »

lkaufman wrote:
SzG wrote:Is this thread about Komodo being better than Houdini if enough cores and enough time are used on a hardware no mortals have?

It seems the days bestowed on this debate could have been better used to develop Komodo so that it won't require stellar means to beat Houdini. Or is that hopeless?
It seems both from the study and from CEGT tests at 40/2 hours that the crossover level is somewhere around 40/2 hours with one core. If no mortals have time for 40/2 hours there would be no human chess tournaments. I expect that our next release will be competitive with Houdini at the CCRL control of 40/40'. Don't worry, development of Komodo is not delayed by this discussion!
I think Komodo would have a shot at a time control of 1 move every 48 hours. Hopefully at that control I would be dead before it was finished.


gts

( I wonder how many more threads it would take to bump that silly chess on the iphone crap off page 1. One thread drags up shit posted a year ago.)
Jouni
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Full name: Jouni Uski

Re: Number 1 engine on long time controls

Post by Jouni »

Houdini 1.5 has passed Komodo in CEGT 40/120:

1 Houdini 1.5 x64 2963 20 20 700
2 Komodo 4.0 x64 2961 25 25 400
3 Stockfish 2.2.2 x64 2959 38 38 150
4 Critter 1.4 x64 2945 26 26 350
5 Rybka 4.0 x64 2941 20 20 600

Houdini scales best?
Jouni
MM
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Joined: Sun Oct 16, 2011 11:25 am

Re: Number 1 engine on long time controls

Post by MM »

Jouni wrote:Houdini 1.5 has passed Komodo in CEGT 40/120:

1 Houdini 1.5 x64 2963 20 20 700
2 Komodo 4.0 x64 2961 25 25 400
3 Stockfish 2.2.2 x64 2959 38 38 150
4 Critter 1.4 x64 2945 26 26 350
5 Rybka 4.0 x64 2941 20 20 600

Houdini scales best?
No, because the advantage of Houdini in fast time control is much bigger than 2 points.

Best Regards
MM