flok wrote:Today I made the moves-list-generator of my program 3.48% slower.
The code shrunk on the other hand shrunk:
2,28% lines
7,2% bytes
A good day for a software developer is a day where he removes code.
Strangely bad or ugly code always performs best in Skipper so I have to set it back. Main rule: the more generic your code the slower it gets.
Yesterday I fixed some algorithmic code and got an increase of around 130 elo.
That beats the 3,4% slowdown.
Can it already beat Fairy-max with two minute time control ? Skipper still can not although its speed is now 2.5-3 times faster than fairy-max. Or it computes too many nodes or it counts too many nodes.
Speed is even greater than Stockfish. So speed does not say much.