Yes, I agree with your point. Against a clearly lower-rated engine, Absurd does not need to show its full firepower, and that certainly limits the value of the game as evidence of its extreme style.Rebel wrote: ↑Sun May 31, 2026 2:36 amIt's no big surprise against a considerable lower rated engine, because Absurd or CST-EXTREME don't need to launch their fire arsenal. Against equal and especially against stronger engines it is obliged to salt opponents with fire else it will lose.PHILOCHESS wrote: ↑Sat May 30, 2026 11:39 pm Apologies for moving slightly away from the main topic of this thread, which is the release of CST EXTREME.
Since you mentioned Absurd, I thought it might be interesting to share one of the games from the tests I have been running with several engines.
In this game, Absurd 1.0 defeated Dragon 4.6. What I found most interesting is that it did not win through a wild sacrifice or a direct attack on the king. The win came in a much more positional way.
Absurd gradually shifted the play to the queenside. After the early queen exchange, White expanded with a4-a5 and later b4, creating a structure in which the queenside became the main battlefield.
The decisive element was the creation of a dangerous outside passed pawn on the a-file. After White’s rook became active and the a-pawn reached a7, Black’s pieces were tied down.
I found this quite instructive, especially in relation to your comments about style engines. Even a very aggressive or unbalanced engine may sometimes express its character not only through sacrifices, but also through the way it creates practical problems and positional pressure.
The https://rebel7775.wixsite.com/rebel/pla ... ating-list is based on an 3400 elo pool style engines has to gain style points and Absurd being the lowest elo rated engine ( est. 3000) tops the list. Patricia-3 (est. 3200) on place 4 also profits playing 3400 elo engines. For an engine like Stockfish 17.1 playing 3400 elo engines is a disadvantage, it will win most of its game in a normal positional way against 3400 engines and win not much style points.
Nothing is perfect.
My point was more modest: I found the game instructive because it shows that even a highly unbalanced engine can sometimes create pressure in a positional way, through structure and piece activity, rather than through immediate sacrifices.
So I agree: as a style test, the opposition matters a lot.
Indeed, nothing is perfect.