zullil wrote: ↑Fri Feb 07, 2020 12:53 pm
Do you see now?
No, I don't see.
Instead of an RNG, how about a static eval that calls all won R+P endgames draws, and all such drawn positions wins?
I've never seen an evaluation routine that scored all won R+P engames draws AND all such drawn positions wins? Have you? And, I fail to see what that has to do with this topic. If I ever did see one I'm sure I would avoid the program that it's embedded in.
You'll see incorrect evals in the middlegame, and won't even consider investigating some winning moves.
The last time I checked there are only three scores in chess. Winning, losing, and drawn. So every evaluation that isn't one of those, is by definition, wrong. This includes ALMOST all evaluations any engine spits out. But that's not the same as being useless.
Static evaluation (including endgame tables) determine everything.
So what your saying is, if I have ANY endgame table bases and I can search deep enough I can play perfect chess. Was that the point you were trying to make?
Current static evaluations are good. But nowhere near good enough to decide the theoretical value of 1.g4, no matter what human guidance is provided.
That assertion would be a difficult one to prove!
Regards,
Zenmastur
Only 2 defining forces have ever offered to die for you.....Jesus Christ and the American Soldier. One died for your soul, the other for your freedom.