bob wrote:I started the thread, remember? If you want, I can back up a few posts and grab the tit-for-tat points to show where my comment came from. I doubt most would need that guidance, however.
Oh, I know where it came from. The point is that you posted that same comment in the
other thread, where it was a totally non-sensical remark... And did not even relize that when you got the hint!
The programs are _hardly_ close together in strength, if you'd just look at the results. A relative rating difference of 300 top to bottom is quite a spread...
But there is no difference of 300, as the 4 full round-robins you did clearly show. Glaurung is about +75, Arasan about -50. That is only 125. With fewer games you have the larger statistical error quoted by BayesElo, which is again augmented by the fact that the 'World' plays only a single opponent in the Crafty vs World match. This causes the larger spread there. But it is pure coincidence, with another engine then Arasan as weakest one you might get the exact opposite.
Perhaps replace "good" with "no" and you will get it right. Ever heard of anyone kicking a program out because it seemed to lose a few where it should not and vice-versa?
Yes, I have heard of that. Someone complaining that testers wouldn't test his engine because it was 'too unpredictable'. Forgot which engine it was, though.
Of course you haven't. So, continue trying to act superior. But it is an act, not a fact.
To use your phraseology, all _good_ engines seem to exhibit this variability. The new ones with simplistic time controls, searching only complete iterations, and such won't. But that is a performance penalty that will hurt in OTB play. So good programs are not being designed like that. There's reasons for it...
Well, we went through that before. Too bad it didn't stick, so let me remind you: The conclusion then was that Joker and Crafty essentially have the same time management. So that cannot be the explanation. The other thing that surfaced was that you actually had no idea at all how much Elo the finish-all-iterations would actually cost compared to a more sensible scheme, so that the 'reason' you refer to might just as well be described as a 'superstition'. But, fortunately, I could calculate a theoretical estimate for this number, which came to ~7 Elo. Wow, big deal. No wonder that engines that do that are all at the very botom of the rating list...
Most are "that lucky".
Well, as I said, good for them. But not of any practical importance, as the randomization is trivial to program.
And one other note. If you want to look even reasonably professional here, you will stop with the over-use of emoticons and net-speak such as lol and such. It makes you look like a ... well it makes you look like _exactly_ what you are, in fact. You will notice most others do _not_ do that.
Well, that is really great! I would never want to look something I am not. But if you rather look like something you are not, do as yoou plese. It is a free world.
