Uri Blass wrote: ↑Sun Sep 26, 2021 6:59 pm I did not try this GUI but I would like to know if there is a simple way to play games with different time controls in this GUI.
For example
I would like to have the possibility to define time control of 1+1 for one engine and fixed depth of 20 plies for a second engine and every gui that I know does not have this option.
The best thing that I found is in arena giving less strength for one engine so if some engine get 10% strength it is going to use only 10% of the time or 10% of the depth in case of fixed depth games but I prefer simply to be able to define different types of conditions for different engines when type A is not dependent on type B.
Let me explain a bit more about time controls in BSG, thus you can select the right one:
BSG can set time controls (clocks) in one of three types:
1. Normal
All engines use only one-time control. It could be set to the following modes:
- Standard: standard time control which could be customized for time, move number, increment
- Move time: time per move
- Depth: depth per move
- Nodes: nodes per move (Winboard engines don’t support)
- All moves: set time for the whole game without resetting the clock in the middle of the game. It is a kind of sudden death
- Infinite: infinite move time. Suitable for analyzing and human (we are cheating but we are so special
)
2. Multi (time controls)
There are 5 different time controls (Fig. 1). Each engine can be assigned to any of them. E.g., engine A can run with the standard clock of 40/20+1, engine B can run to depth 20 and engine C can run to nodes 1000. An engine is assigned to only one clock for all its games in a tournament
3. Armageddon
It is a kind of multi-time control as above (Fig. 2). However, there are some differences:
- There are only two-time controls (instead of 5): one for White and one for Black. Which time control will be assigned to an engine depends on which side it is playing. Thus an engine may not run with the same time control for all games in a tournament
- The way to calculate results: we could select between normal way (win, draw, loss are different points) or White must win (draw = loss for White) or Black must win (draw = loss for Black)

Fig. 1 Multi clocks (in pink color)

Fig. 2 Armageddon: two different clocks for White/Black and a special way to count the result