New engine releases & news H2 2022
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Re: New engine releases & news H2 2022
Basti Dangca
CCRL testing group
CCRL testing group
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Re: New engine releases & news H2 2022
RukChess 3.0.12:
https://github.com/Ilya-Ruk/RukChess/re ... tag/3.0.12
https://github.com/Ilya-Ruk/RukChess/re ... tag/3.0.12
Incredibly fast systems miscount incredibly fast.
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Re: New engine releases & news H2 2022
Velvet 5.0.0:
https://github.com/mhonert/velvet-chess ... tag/v5.0.0
https://github.com/mhonert/velvet-chess ... tag/v5.0.0
Incredibly fast systems miscount incredibly fast.
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- Full name: Jonathan McDermid
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Re: New engine releases & news H2 2022
Roughly how much stronger?jmcd wrote: ↑Mon Jan 02, 2023 3:03 am Clovis v2.0
https://github.com/jonathanmcdermid/Clo ... Clovisv2.0
gbanksnz at gmail.com
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Re: New engine releases & news H2 2022

1. Much improved time control, especially the game in x levels.
2. Added permanent brain, also known as pondering.
3. The engine has increased somewhat in strength. We estimate an overall increase of 5-15 elo but on game in x levels 20-30 elo.
http://rebel13.nl/windows/rebel-16.html
90% of coding is debugging, the other 10% is writing bugs.
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Re: New engine releases & news H2 2022
My estimates always seem to be a ways off when I compare the results of my tests to the ones you guys get, but I'm expecting/hoping for around 2700 CCRL!
Clovis GitHub
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Re: New engine releases & news H2 2022
Well done!Rebel wrote: ↑Mon Jan 02, 2023 7:43 am
1. Much improved time control, especially the game in x levels.
2. Added permanent brain, also known as pondering.
3. The engine has increased somewhat in strength. We estimate an overall increase of 5-15 elo but on game in x levels 20-30 elo.
http://rebel13.nl/windows/rebel-16.html
Any news on the new Tal engine?
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Re: New engine releases & news H2 2022
Rebel 16.1 losing on time in CuteChess.Rebel wrote: ↑Mon Jan 02, 2023 7:43 am
1. Much improved time control, especially the game in x levels.
2. Added permanent brain, also known as pondering.
3. The engine has increased somewhat in strength. We estimate an overall increase of 5-15 elo but on game in x levels 20-30 elo.
http://rebel13.nl/windows/rebel-16.html
Code: Select all
Score of Rebel 16.1 vs Rebel 16a: 9 - 52 - 39 [0.285]
... Rebel 16.1 playing White: 8 - 27 - 15 [0.310] 50
... Rebel 16.1 playing Black: 1 - 25 - 24 [0.260] 50
... White vs Black: 33 - 28 - 39 [0.525] 100
Elo difference: -159.8 +/- 55.1, LOS: 0.0 %, DrawRatio: 39.0 %
100 of 100 games finished.
Player: Rebel 16.1
"Draw by 3-fold repetition": 30
"Draw by adjudication: SyzygyTB": 6
"Draw by fifty moves rule": 3
"Loss: Black loses on time": 25
"Loss: White loses on time": 27
"Win: Black wins by adjudication": 1
"Win: White wins by adjudication": 8
Player: Rebel 16a
"Draw by 3-fold repetition": 30
"Draw by adjudication: SyzygyTB": 6
"Draw by fifty moves rule": 3
"Loss: Black wins by adjudication": 1
"Loss: White wins by adjudication": 8
"Win: Black loses on time": 25
"Win: White loses on time": 27

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Re: New engine releases & news H2 2022
Yes, in our testing we use a timemargin of 1 second in cutechess.
90% of coding is debugging, the other 10% is writing bugs.