Humans can play without a book also. Chess960 started that way.Modern Times wrote:Human chess and computer chess aren't totally comparable, and what might be good or possible for one may not be good or possible for the other. For example it is completely possible in computer chess to play without any book at all, and have the engine think from move 1. In human chess that is not possible, you can't turn that part of the brain off that has learned opening theory. So perhaps we should stop trying to compare the two.bob wrote: Then one has to ask why doesn't human tournament play go this way, as is done in one type of checkers, draw an opening position from a hat and the game starts there???
That's not exactly "chess" as most of us learned to play it, where opening preparation is just as important as middle game tactics and endgame knowledge.
ICGA's 2015 World Computer Chess Championship/Events
Moderator: Ras
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Re: ICGA's 2015 World Computer Chess Championship/Events
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Re: ICGA's 2015 World Computer Chess Championship/Events
That model is pretty nonsensical (first experiment, then theorize). Wonder how that would have worked for Oppenheimer and the Manhattan project? Probably would have wiped out a few cities experimenting without the theory, if they could have even done the experiments without the theory existing first...
Sometimes experimental results lead to new or improved theory, but it happens the other way more frequently.
Sometimes experimental results lead to new or improved theory, but it happens the other way more frequently.
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Re: ICGA's 2015 World Computer Chess Championship/Events
Not surprised this is completely over your head...Milos wrote:They've improved their engine more in four years than what you've manged with yours in two decades (not to mention that for the level of improvement of your engine that you've spent two decades would take a semi-decent programmer not more than 2-3 years coz improving an engine 500 Elo below the top is like an order of magnitude easier than improving the top engine).bob wrote:Tell you what. From someone that has been involved in this activity since 1968, the most pathetic actions I see here are by you guys. Never seen such egos, such lack of respect for others that are working hard, etc.
In short, as emissaries for computer chess, you guys suck BIG TIME. Hopefully most won't think that all computer chess people act like you guys...
You telling them something is like a guy from a local hardware store telling Intel how to run business.
So much about ego.
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Re: ICGA's 2015 World Computer Chess Championship/Events
Actually quite a few people DO understand why this works. In fact, Claude Shannon understood it back in the 1950's...Michel wrote:Yes sorry, I now realize that. I was thinking in terms of established scientific theories (which exist in many fields).I should have been more specific. I was referring to the initial observation(s) that provide the genesis of a new theory:
I assume you are specifically referring to computer chess. In computer chess there is currently simply no theory to speak off (although many people here present their dogmas as undisputable truth). To start nobody understands why minimax search is so effective in chess. The success of the tuning methods in Gaviota (to which you are contributing!) and Texel "suggests" that is is good to have a static evaluation reflecting the statistical properties of a position. But there is theoretically no reason why such "objective evaluaton" would propagate through search (min/max are functions which are notoriously difficult to handle statistically). In other words if you think of the static evaluation as somehow statistically summarizing what a deeper search would reveal then you run into contradictions.
So yes. Personally I appreciate very much the experiments you (and Kai Laskos) are doing!
BTW. What people refer to as "theory" in computer chess is actually tree search algorithms which is really mathematics (or perhaps theoretical computer science). But as I said above, nobody understands why tree search + static evaluation produces a good chess program.
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Re: ICGA's 2015 World Computer Chess Championship/Events
Rating distortion is a known issue with assumption 1 win + 1 loss = 1 draw, but for simplicity I kept this draw model. Could you do simulations with the following elos I used to get around 60% for SF:petero2 wrote:In that case I get:Laskos wrote:Yes, I don't keep colors, and drawelo=200.petero2 wrote: I can try with your draw model too. Is it correct that you use these formulas from the bayeselo documentation:with eloAdvantage = 0 and eloDraw = 200?Code: Select all
f(Delta) = 1 / (1 + 10^(Delta/400)) P(WhiteWins) = f(eloBlack - eloWhite - eloAdvantage + eloDraw) P(BlackWins) = f(eloWhite - eloBlack + eloAdvantage + eloDraw) P(Draw) = 1 - P(WhiteWins) - P(BlackWins)
Note though that this draw model also distorts the rating scale.Code: Select all
eng elo win prob 1 0 0.734052 2 -150 0.0947824 3 -200 0.0381066 4 -200 0.038102 5 -250 0.0134178 6 -250 0.0133863 7 -300 0.00408722 8 -300 0.00408363 9 -400 0.00024338 10 -400 0.0002405 11 -400 0.00024259 ties: 0.0592556
s1 is the win rate according to the standard elo model and s2 is the win rate according to the above draw model.Code: Select all
elo s1 s2 0 0.5000 0.5000 20 0.5288 0.5210 40 0.5573 0.5420 60 0.5855 0.5629 80 0.6131 0.5838 100 0.6401 0.6045 120 0.6661 0.6250 140 0.6912 0.6454 160 0.7153 0.6654 180 0.7381 0.6852 200 0.7597 0.7045 220 0.7801 0.7235 240 0.7992 0.7419 260 0.8171 0.7597 280 0.8337 0.7769 300 0.8490 0.7934 320 0.8632 0.8092 340 0.8762 0.8242 360 0.8882 0.8385 380 0.8991 0.8519 400 0.9091 0.8645
elo1 SF 3200
elo2 3100
elo3 3050
elo4 3000
elo5 2950
elo6 2900
elo7 2700
elo8 2700
elo9 2200
elo10 2200
elo11 2200
Here I included 3 weaker engines, which basically lose a everything against stronger ones. They are usual occurrences in WCCC. Drawelo=200, white_advantage=0.
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Re: ICGA's 2015 World Computer Chess Championship/Events
I got this with the Ordo modelpetero2 wrote:Using these parameters and ignoring the white advantage since I don't know how colors are assigned in this tournament, I got after 1e8 simulated tournaments:Milos wrote:I don't use drawelo 200 instead I use my own draw percentages for each Elo difference (these are much more realistic values for LTC matches):Laskos wrote:Milos wrote:I wrote a sim of my own, with the following assumptions:
11 participants with ELO ratings:
R, R-150, R-200, R-200, R-250, R-250, R-300, R-300, R-400, R-400, R-400
And after the sim I got probability of favorite winning of roughly 90%.
Probability of the second one winning roughly 6%, others below 1.5%.
0Elo - 64%, 50Elo - 60%, 100Elo - 52%, 150Elo - 45%, 200Elo - 38%, 250Elo - 34.3%, 300Elo - 28.2% and 400Elo - 17.6%Note that I have not implemented the tie-break rules, so I don't know how those 10.4% ties would be distributed among the participants.Code: Select all
eng elo win prob 1 0 0.801288 2 -150 0.0576597 3 -200 0.0154924 4 -200 0.0155108 5 -250 0.00279631 6 -250 0.00279635 7 -300 0.00041849 8 -300 0.00042163 9 -400 3.9e-06 10 -400 4.1e-06 11 -400 3.61e-06 ties: 0.103605
Code: Select all
Total engines = 11
Total games = 55
Total rounds = 11
Total boards = 5
Total cycles = 1000000
draw rate (equal strength) = 64.0%
White advantage = 50.0
rating[0]=0
rating[1]=-150
rating[2]=-200
rating[3]=-200
rating[4]=-250
rating[5]=-250
rating[6]=-300
rating[7]=-300
rating[8]=-400
rating[9]=-400
rating[10]=-400
won = 827663
shared = 89338
loss = 82999
total = 1000000
won outright % = 82.8
won shared % = 8.9
Miguel
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Re: ICGA's 2015 World Computer Chess Championship/Events
Laskos wrote:Rating distortion is a known issue with assumption 1 win + 1 loss = 1 draw, but for simplicity I kept this draw model. Could you do simulations with the following elos I used to get around 60% for SF:petero2 wrote:In that case I get:Laskos wrote:Yes, I don't keep colors, and drawelo=200.petero2 wrote: I can try with your draw model too. Is it correct that you use these formulas from the bayeselo documentation:with eloAdvantage = 0 and eloDraw = 200?Code: Select all
f(Delta) = 1 / (1 + 10^(Delta/400)) P(WhiteWins) = f(eloBlack - eloWhite - eloAdvantage + eloDraw) P(BlackWins) = f(eloWhite - eloBlack + eloAdvantage + eloDraw) P(Draw) = 1 - P(WhiteWins) - P(BlackWins)
Note though that this draw model also distorts the rating scale.Code: Select all
eng elo win prob 1 0 0.734052 2 -150 0.0947824 3 -200 0.0381066 4 -200 0.038102 5 -250 0.0134178 6 -250 0.0133863 7 -300 0.00408722 8 -300 0.00408363 9 -400 0.00024338 10 -400 0.0002405 11 -400 0.00024259 ties: 0.0592556
s1 is the win rate according to the standard elo model and s2 is the win rate according to the above draw model.Code: Select all
elo s1 s2 0 0.5000 0.5000 20 0.5288 0.5210 40 0.5573 0.5420 60 0.5855 0.5629 80 0.6131 0.5838 100 0.6401 0.6045 120 0.6661 0.6250 140 0.6912 0.6454 160 0.7153 0.6654 180 0.7381 0.6852 200 0.7597 0.7045 220 0.7801 0.7235 240 0.7992 0.7419 260 0.8171 0.7597 280 0.8337 0.7769 300 0.8490 0.7934 320 0.8632 0.8092 340 0.8762 0.8242 360 0.8882 0.8385 380 0.8991 0.8519 400 0.9091 0.8645
elo1 SF 3200
elo2 3100
elo3 3050
elo4 3000
elo5 2950
elo6 2900
elo7 2700
elo8 2700
elo9 2200
elo10 2200
elo11 2200
Here I included 3 weaker engines, which basically lose a everything against stronger ones. They are usual occurrences in WCCC. Drawelo=200, white_advantage=0.
Code: Select all
Total engines = 11
Total games = 55
Total rounds = 11
Total boards = 5
Total cycles = 1000000
draw rate (equal strength) = 64.0%
White advantage = 50.0
rating[0]=3200
rating[1]=3100
rating[2]=3050
rating[3]=3000
rating[4]=2950
rating[5]=2900
rating[6]=2700
rating[7]=2700
rating[8]=2200
rating[9]=2200
rating[10]=2200
won = 631963
shared = 175635
loss = 192402
total = 1000000
won outright % = 63.2
won shared % = 17.6
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Re: ICGA's 2015 World Computer Chess Championship/Events
Just to test consistency and debug the simulation (in this case 200,000 tournament runs = 2M games for each engine), I sent all simulated games to a pgn file and recalculated the ratings. I get the proper numbers, including the white advantage and draw rate.michiguel wrote:Laskos wrote:Rating distortion is a known issue with assumption 1 win + 1 loss = 1 draw, but for simplicity I kept this draw model. Could you do simulations with the following elos I used to get around 60% for SF:petero2 wrote:In that case I get:Laskos wrote:Yes, I don't keep colors, and drawelo=200.petero2 wrote: I can try with your draw model too. Is it correct that you use these formulas from the bayeselo documentation:with eloAdvantage = 0 and eloDraw = 200?Code: Select all
f(Delta) = 1 / (1 + 10^(Delta/400)) P(WhiteWins) = f(eloBlack - eloWhite - eloAdvantage + eloDraw) P(BlackWins) = f(eloWhite - eloBlack + eloAdvantage + eloDraw) P(Draw) = 1 - P(WhiteWins) - P(BlackWins)
Note though that this draw model also distorts the rating scale.Code: Select all
eng elo win prob 1 0 0.734052 2 -150 0.0947824 3 -200 0.0381066 4 -200 0.038102 5 -250 0.0134178 6 -250 0.0133863 7 -300 0.00408722 8 -300 0.00408363 9 -400 0.00024338 10 -400 0.0002405 11 -400 0.00024259 ties: 0.0592556
s1 is the win rate according to the standard elo model and s2 is the win rate according to the above draw model.Code: Select all
elo s1 s2 0 0.5000 0.5000 20 0.5288 0.5210 40 0.5573 0.5420 60 0.5855 0.5629 80 0.6131 0.5838 100 0.6401 0.6045 120 0.6661 0.6250 140 0.6912 0.6454 160 0.7153 0.6654 180 0.7381 0.6852 200 0.7597 0.7045 220 0.7801 0.7235 240 0.7992 0.7419 260 0.8171 0.7597 280 0.8337 0.7769 300 0.8490 0.7934 320 0.8632 0.8092 340 0.8762 0.8242 360 0.8882 0.8385 380 0.8991 0.8519 400 0.9091 0.8645
elo1 SF 3200
elo2 3100
elo3 3050
elo4 3000
elo5 2950
elo6 2900
elo7 2700
elo8 2700
elo9 2200
elo10 2200
elo11 2200
Here I included 3 weaker engines, which basically lose a everything against stronger ones. They are usual occurrences in WCCC. Drawelo=200, white_advantage=0.MiguelCode: Select all
Total engines = 11 Total games = 55 Total rounds = 11 Total boards = 5 Total cycles = 1000000 draw rate (equal strength) = 64.0% White advantage = 50.0 rating[0]=3200 rating[1]=3100 rating[2]=3050 rating[3]=3000 rating[4]=2950 rating[5]=2900 rating[6]=2700 rating[7]=2700 rating[8]=2200 rating[9]=2200 rating[10]=2200 won = 631963 shared = 175635 loss = 192402 total = 1000000 won outright % = 63.2 won shared % = 17.6
Code: Select all
ordo -p simulated.pgn -WD -a 3200 -A "Engine 1" -N1
# PLAYER : RATING POINTS PLAYED (%)
1 Engine 1 : 3200.0 1731891.0 2000000 86.6%
2 Engine 2 : 3100.2 1551791.0 2000000 77.6%
3 Engine 3 : 3050.4 1483871.5 2000000 74.2%
4 Engine 4 : 3000.3 1370172.0 2000000 68.5%
5 Engine 5 : 2950.5 1294716.0 2000000 64.7%
6 Engine 6 : 2900.4 1181569.0 2000000 59.1%
7 Engine 8 : 2700.4 834811.5 2000000 41.7%
8 Engine 7 : 2700.3 847499.5 2000000 42.4%
9 Engine 10 : 2200.2 235562.5 2000000 11.8%
10 Engine 9 : 2199.9 234158.0 2000000 11.7%
11 Engine 11 : 2199.7 233958.0 2000000 11.7%
White advantage = 50.09
Draw rate (equal opponents) = 64.06 %
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Re: ICGA's 2015 World Computer Chess Championship/Events
But if the RR is run with the reversed colorsmichiguel wrote:Laskos wrote:Rating distortion is a known issue with assumption 1 win + 1 loss = 1 draw, but for simplicity I kept this draw model. Could you do simulations with the following elos I used to get around 60% for SF:petero2 wrote:In that case I get:Laskos wrote:Yes, I don't keep colors, and drawelo=200.petero2 wrote: I can try with your draw model too. Is it correct that you use these formulas from the bayeselo documentation:with eloAdvantage = 0 and eloDraw = 200?Code: Select all
f(Delta) = 1 / (1 + 10^(Delta/400)) P(WhiteWins) = f(eloBlack - eloWhite - eloAdvantage + eloDraw) P(BlackWins) = f(eloWhite - eloBlack + eloAdvantage + eloDraw) P(Draw) = 1 - P(WhiteWins) - P(BlackWins)
Note though that this draw model also distorts the rating scale.Code: Select all
eng elo win prob 1 0 0.734052 2 -150 0.0947824 3 -200 0.0381066 4 -200 0.038102 5 -250 0.0134178 6 -250 0.0133863 7 -300 0.00408722 8 -300 0.00408363 9 -400 0.00024338 10 -400 0.0002405 11 -400 0.00024259 ties: 0.0592556
s1 is the win rate according to the standard elo model and s2 is the win rate according to the above draw model.Code: Select all
elo s1 s2 0 0.5000 0.5000 20 0.5288 0.5210 40 0.5573 0.5420 60 0.5855 0.5629 80 0.6131 0.5838 100 0.6401 0.6045 120 0.6661 0.6250 140 0.6912 0.6454 160 0.7153 0.6654 180 0.7381 0.6852 200 0.7597 0.7045 220 0.7801 0.7235 240 0.7992 0.7419 260 0.8171 0.7597 280 0.8337 0.7769 300 0.8490 0.7934 320 0.8632 0.8092 340 0.8762 0.8242 360 0.8882 0.8385 380 0.8991 0.8519 400 0.9091 0.8645
elo1 SF 3200
elo2 3100
elo3 3050
elo4 3000
elo5 2950
elo6 2900
elo7 2700
elo8 2700
elo9 2200
elo10 2200
elo11 2200
Here I included 3 weaker engines, which basically lose a everything against stronger ones. They are usual occurrences in WCCC. Drawelo=200, white_advantage=0.MiguelCode: Select all
Total engines = 11 Total games = 55 Total rounds = 11 Total boards = 5 Total cycles = 1000000 draw rate (equal strength) = 64.0% White advantage = 50.0 rating[0]=3200 rating[1]=3100 rating[2]=3050 rating[3]=3000 rating[4]=2950 rating[5]=2900 rating[6]=2700 rating[7]=2700 rating[8]=2200 rating[9]=2200 rating[10]=2200 won = 631963 shared = 175635 loss = 192402 total = 1000000 won outright % = 63.2 won shared % = 17.6
Code: Select all
won = 572912
shared = 188750
loss = 238338
total = 1000000
won outright % = 57.3
won shared % = 18.9
Miguel
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Re: ICGA's 2015 World Computer Chess Championship/Events
Yes that's right regarding chess960 - which is why I am a huge fan of chess960.bob wrote:Humans can play without a book also. Chess960 started that way.Modern Times wrote:Human chess and computer chess aren't totally comparable, and what might be good or possible for one may not be good or possible for the other. For example it is completely possible in computer chess to play without any book at all, and have the engine think from move 1. In human chess that is not possible, you can't turn that part of the brain off that has learned opening theory. So perhaps we should stop trying to compare the two.bob wrote: Then one has to ask why doesn't human tournament play go this way, as is done in one type of checkers, draw an opening position from a hat and the game starts there???
That's not exactly "chess" as most of us learned to play it, where opening preparation is just as important as middle game tactics and endgame knowledge.
But humans can't play conventional chess without a book - they can't just switch off that part of their brain which contains their openings learning and experience.