smirobth wrote:if the number of error free games goes from 2% to 6% (closer to perfect) that will increase the number of drawn games by a measurable amount in a very large collection of games, without getting remotely close to near-perfect chess in the entire game collection.
If the average computer game is 100 moves (200 half moves), then moving from 2% error free to 6% error free would represent very significant progress indeed!
If you wish, I will use the binomial distribution to calculate the actual change that represents in the probability of an error in a given half-move.
While what you say above about increasing search depth is true for some types of errors computer make, for errors related to fortresses some means of fortress detection will have to be devised, or search depths will need to reach 100 plies. So far neither is in evidence and the programs of today seem to have just about as much trouble with fortresses as they historically always have.
I'm sorry, but this just simply cannot be correct IMO.
I have no doubt whatsoever that you could set a position up which would require a 100 ply search to resolve - but you wouldn't find it easy to play a computer into such a position (especially if you didn't know what moves it would make in advance). There was a time (approx 10 years ago) when the "It's the economy, stupid" expression among strong humans who were playing computers was "blocked centre" - but we can clearly see that this strategy is no longer yielding the dividends that it was back then.