mjlef wrote:How about just testing what Toga uses? Extend all checks in PV nodes, and only checks that do not lose (based on on SEE) more than a pawn. A few thousand games should determine if this helps orr not, within a few percent. You can post the number of games won, lost or drawn for each version.
Let me clarify. (1) extend every check in a PV node, but what about non-PV nodes? I already extend every check everywhere. (2) using SEE is easy enough, but again, do I do this everywhere (only extend checks that are >= -1.0 according to SEE())?
mjlef wrote:How about just testing what Toga uses? Extend all checks in PV nodes, and only checks that do not lose (based on on SEE) more than a pawn. A few thousand games should determine if this helps orr not, within a few percent. You can post the number of games won, lost or drawn for each version.
Let me clarify. (1) extend every check in a PV node, but what about non-PV nodes? I already extend every check everywhere. (2) using SEE is easy enough, but again, do I do this everywhere (only extend checks that are >= -1.0 according to SEE())?
So clarify and I can run the tests easily enough.
Extend these:
in PV nodes, any check (whenever alpha!=(beta+1) ), even if appears to lose
in non-PV nodes, only extend moves with an SEE>= -value of one pawn
mjlef wrote:How about just testing what Toga uses? Extend all checks in PV nodes, and only checks that do not lose (based on on SEE) more than a pawn. A few thousand games should determine if this helps orr not, within a few percent. You can post the number of games won, lost or drawn for each version.
Let me clarify. (1) extend every check in a PV node, but what about non-PV nodes? I already extend every check everywhere. (2) using SEE is easy enough, but again, do I do this everywhere (only extend checks that are >= -1.0 according to SEE())?
So clarify and I can run the tests easily enough.
Extend these:
in PV nodes, any check (whenever alpha!=(beta+1) ), even if appears to lose
in non-PV nodes, only extend moves with an SEE>= -value of one pawn
Mark
Will do. May be tomorrow or so as I currently have a slowish-game test running. But that's easy enough to do.