New engine _Crab_ based on StockFish
Moderator: Ras
-
smatovic
- Posts: 3397
- Joined: Wed Mar 10, 2010 10:18 pm
- Location: Hamburg, Germany
- Full name: Srdja Matovic
Re: Human got beaten by Crab
unbelievable but not impossible...
-
swami
- Posts: 6663
- Joined: Thu Mar 09, 2006 4:21 am
Re: New engine _Crab_ based on StockFish
Has Jim made a compiled exe for this engine? Or are you referring to Stockfish?svchbe wrote:http://rapidshare.com/files/397493205/crab-x64_PGO.7z
gets around 2700kN/s so it's as fast as the JA build
no i am debugging this code for hours seems that i messed up my equations some where....
-
swami
- Posts: 6663
- Joined: Thu Mar 09, 2006 4:21 am
Re: New engine _Crab_ based on StockFish
Oh Ok, I hope that Jim makes a compile for this one too!svchbe wrote:compared to stockfish
-
Look
Re: New engine _Crab_ based on StockFish
You know Sven Berger, maybe some StockFish/Crab code has gotten in your simulation project, watch out! 
-
Albert Silver
- Posts: 3026
- Joined: Wed Mar 08, 2006 9:57 pm
- Location: Rio de Janeiro, Brazil
Re: New engine _Crab_ based on StockFish
Many thanks for the new compile, but I can't seem to get reproducible results comparing both the 32-bit build and the 64-bit one. Times, solutions, you name it, are different. Meaning, they act like different engines.svchbe wrote:http://rapidshare.com/files/397493205/crab-x64_PGO.7z
gets around 2700kN/s so it's as fast as the JA build
no i am debugging this code for hours seems that i messed up my equations some where....
"Tactics are the bricks and sticks that make up a game, but positional play is the architectural blueprint."
-
Look
Re: New engine _Crab_ based on StockFish
So Silver, are you suggesting that, Berger has added some of his simulation code to Crab to revenge ? 
-
svchbe
Re: New engine _Crab_ based on StockFish
it's the same story with the stockfish builds...
so it's probably some kind of optimization...
so it's probably some kind of optimization...
-
Albert Silver
- Posts: 3026
- Joined: Wed Mar 08, 2006 9:57 pm
- Location: Rio de Janeiro, Brazil
Re: New engine _Crab_ based on StockFish
Yes, it is a plot.Look wrote:So Silver, are you suggesting that, Berger has added some of his simulation code to Crab to revenge ?
Seriously though, I get solutions at different depths, almost randomly, on every position, the plycount varies, etc. I don't know if this is normal, but it makes comparing them, without extensive testing, difficult.
"Tactics are the bricks and sticks that make up a game, but positional play is the architectural blueprint."
-
swami
- Posts: 6663
- Joined: Thu Mar 09, 2006 4:21 am
Re: New engine _Crab_ based on StockFish
Maybe it's nearly an original program and not entirely based on Stockfish.Albert Silver wrote:Yes, it is a plot.Look wrote:So Silver, are you suggesting that, Berger has added some of his simulation code to Crab to revenge ?
Seriously though, I get solutions at different depths, almost randomly, on every position, the plycount varies, etc. I don't know if this is normal, but it makes comparing them, without extensive testing, difficult.
It could be categorized as engines akin to Protector 1.3.5 which I think was considered original rather than derivative.