Dann Corbit wrote:
How does the GUI know that my testsuite is just a random collection of positions as compared to the sequential moves of a game generated with pgn2fen or some related tool? I do this sort of analysis very frequently.
I don't know... I'm talking about what should happen, not what does happen.
Perhaps the easiest way would be to add an option for this, to be used during test suites.
Dann Corbit wrote:
How does the GUI know that my testsuite is just a random collection of positions as compared to the sequential moves of a game generated with pgn2fen or some related tool? I do this sort of analysis very frequently.
I don't know... I'm talking about what should happen, not what does happen.
Perhaps the easiest way would be to add an option for this, to be used during test suites.
I agree, but I want control. So give me a radio button to force the behavior or let the engine choose.
Dann Corbit wrote:So I guess that really I do not understand your objection.
If I really want to understand what went wrong in a game I start analysing at the end, and move backwards one ply at a time. This lets the engine see the deep results of the game moves, and it will suggest others. The root position at each step won't be in the hash table, but a lot will be.