yes it is, and not only for endgame positions.sje wrote:Repetition detection is strongly recommended for searching any endgame position.
All i wanted to say is, that building an engine step by step, there is a
good chance doing everything well, but not being comparable with
already _full featured_ engines. (because of missing elements like repetition draw detection,
move ordering and many other things).
So i just wanted to avoid _misleading_ Marika, that this standard testposition for working TTs should be solved in 1s,
otherwise sth would be wrong. It _could_ be simply the phase of development which avoids solving it.
On the other hand i agree totally, that an engine,
full equipped with _basic_ features should pass such tests easily within a second (seconds).
And we all know, later in a more advanced engine there will occur new stumbling blocks,
like nullmove in pawnendgames (if someone likes...),
which may lead to a completly new task regarding this testposition for example.
just my thoughts...
cheers, Michael