This is very similar/identical to JIm's/Olithink's solution, and unfortunately has the same bug on my winXP box.
Olithink *does* work properly on winXP though, so the solution is there somewhere.
Hi, again!
I couldnt compile the new source (Jim´s + Miguel bugfixed) with Visual Studio (give me 97 errors).
Furthemore, it is posible that Phalanx dont have implemented all winboard protocol?
Master Jim???
Thanks in advance
Elorejano wrote:Hi, again!
I couldnt compile the new source (Jim´s + Miguel bugfixed) with Visual Studio (give me 97 errors).
Furthemore, it is posible that Phalanx dont have implemented all winboard protocol?
Master Jim???
Thanks in advance
I've fixed the code to compile with Msvc. (includes Miguel's time fix & illegal move error messages fix)
Ok, all of Jim's changes from the last link are in sourceforge's phalanx subversion. (I made a few formatting changes, and removed the 'JA' from #define VERSION).
Using this version as a base would be nice.
Can get it by
stevenaaus wrote:Ok, all of Jim's changes from the last link are in sourceforge's phalanx subversion. (I made a few formatting changes, and removed the 'JA' from #define VERSION).
Using this version as a base would be nice.
Can get it by
Jim Ablett wrote:
GETOPT.C is only extra file needed by Msvc. This will be ignored by other compilers. All other extra files here are created by Msvc for project.
Jim.
Ok - getopt.c should already be there. I was guessing the case wouldn't matter because it being microsoft, but I've now edited phalanx.vcproj:
I discover the "big" bug.
With ponder=off, Phalanx plays right (dont have any lose in time with Miguel´s fix).
But with ponder=on, Phalanx seems to freeze..so its not (and was not) a TM problem.
Masters?
Thanks in advance
Elorejano wrote:I discover the "big" bug.
With ponder=off, Phalanx plays right (dont have any lose in time with Miguel´s fix).
But with ponder=on, Phalanx seems to freeze..so its not (and was not) a TM problem.
Masters?
Thanks in advance
Makes sense because I never played Phalanx with ponder=on. I made the changes so it could play really fast games without losing on time.
Phalanx does not implement the xboard "ponder" command, so put this is on the todo list
It does have the "-p+" option for permanent thinking (which is the same as ponder i suppose), but in my testing on Linux, the time control is unaffected.
I really should find time to test it properly on Windows and/or with Xboard.