Firenzina 2.2.2 xTreme, a clone of Fire 2.2 xTreme

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geots
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Re: Firenzina 2.2.2 xTreme, a clone of Fire 2.2 xTreme

Post by geots »

Gusev wrote:George,

Good question! Eventually, yes. However, we're at a "proof of concept" stage. It looks like it may be possible to show that the project was abandoned prematurely. Then the greedy approach to improvement dictates that one should pick the "low-hanging fruit" (c) Vas. Those may not be search and eval at first.

Dmitri


That is true, Dmitri. But Norman did not ride in on the turnip truck. The odds are slim that without really getting inside the engine you could do much. Some param changes and a compile speedup will never even get you out of the + or - error margin. And believe me- Norman knew he had gotten all the "good" he could get when he abandoned it.

I would never be one to rain on your parade. I wish you all the success in the world. But I see you heading into what I call the "Chessmaster Tilting of Windmills". The payback for your work won't be close to = the effort and frustration.


Best regards,

george
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Dr.Wael Deeb
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Re: Firenzina 2.2.2 xTreme, a clone of Fire 2.2 xTreme

Post by Dr.Wael Deeb »

geots wrote:
Gusev wrote:George,

Good question! Eventually, yes. However, we're at a "proof of concept" stage. It looks like it may be possible to show that the project was abandoned prematurely. Then the greedy approach to improvement dictates that one should pick the "low-hanging fruit" (c) Vas. Those may not be search and eval at first.

Dmitri


That is true, Dmitri. But Norman did not ride in on the turnip truck. The odds are slim that without really getting inside the engine you could do much. Some param changes and a compile speedup will never even get you out of the + or - error margin. And believe me- Norman knew he had gotten all the "good" he could get when he abandoned it.

I would never be one to rain on your parade. I wish you all the success in the world. But I see you heading into what I call the "Chessmaster Tilting of Windmills". The payback for your work won't be close to = the effort and frustration.


Best regards,

george
Hi George,
Do you mean the personalities of the Chessmaster here !?
Dr.D
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
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geots
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Re: Firenzina 2.2.2 xTreme, a clone of Fire 2.2 xTreme

Post by geots »

Dr.Wael Deeb wrote:
geots wrote:
Gusev wrote:George,

Good question! Eventually, yes. However, we're at a "proof of concept" stage. It looks like it may be possible to show that the project was abandoned prematurely. Then the greedy approach to improvement dictates that one should pick the "low-hanging fruit" (c) Vas. Those may not be search and eval at first.

Dmitri


That is true, Dmitri. But Norman did not ride in on the turnip truck. The odds are slim that without really getting inside the engine you could do much. Some param changes and a compile speedup will never even get you out of the + or - error margin. And believe me- Norman knew he had gotten all the "good" he could get when he abandoned it.

I would never be one to rain on your parade. I wish you all the success in the world. But I see you heading into what I call the "Chessmaster Tilting of Windmills". The payback for your work won't be close to = the effort and frustration.


Best regards,

george
Hi George,
Do you mean the personalities of the Chessmaster here !?
Dr.D


Yes, Dr.- most definitely. You will see that in all the CM personalities- there was once, and only once- where a personality was 40 elo over the default king- in 9, 10 and 11. The rest were usually around 20 elo with luck- and you know a bit of that was error margins. And probably 100 setting changes to play with. In hindsight, it may have been fun- but actually was an abject failure if you balance time against success. What you should always ask yourself before you go off on one of these tangents is "Am I a better programmer than the guy who released it?"


Best,

george
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Dr.Wael Deeb
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Location: Amman,Jordan

Re: Firenzina 2.2.2 xTreme, a clone of Fire 2.2 xTreme

Post by Dr.Wael Deeb »

geots wrote:
Dr.Wael Deeb wrote:
geots wrote:
Gusev wrote:George,

Good question! Eventually, yes. However, we're at a "proof of concept" stage. It looks like it may be possible to show that the project was abandoned prematurely. Then the greedy approach to improvement dictates that one should pick the "low-hanging fruit" (c) Vas. Those may not be search and eval at first.

Dmitri


That is true, Dmitri. But Norman did not ride in on the turnip truck. The odds are slim that without really getting inside the engine you could do much. Some param changes and a compile speedup will never even get you out of the + or - error margin. And believe me- Norman knew he had gotten all the "good" he could get when he abandoned it.

I would never be one to rain on your parade. I wish you all the success in the world. But I see you heading into what I call the "Chessmaster Tilting of Windmills". The payback for your work won't be close to = the effort and frustration.


Best regards,

george
Hi George,
Do you mean the personalities of the Chessmaster here !?
Dr.D


Yes, Dr.- most definitely. You will see that in all the CM personalities- there was once, and only once- where a personality was 40 elo over the default king- in 9, 10 and 11. The rest were usually around 20 elo with luck- and you know a bit of that was error margins. And probably 100 setting changes to play with. In hindsight, it may have been fun- but actually was an abject failure if you balance time against success. What you should always ask yourself before you go off on one of these tangents is "Am I a better programmer than the guy who released it?"


Best,

george
Aha,I see....

Soon I'll post a currently running match,a huge one and we'll see about that :wink:
Dr.D
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
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geots
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Joined: Sat Mar 11, 2006 12:42 am

Re: Firenzina 2.2.2 xTreme, a clone of Fire 2.2 xTreme

Post by geots »

Dr.Wael Deeb wrote:
geots wrote:
Dr.Wael Deeb wrote:
geots wrote:
Gusev wrote:George,

Good question! Eventually, yes. However, we're at a "proof of concept" stage. It looks like it may be possible to show that the project was abandoned prematurely. Then the greedy approach to improvement dictates that one should pick the "low-hanging fruit" (c) Vas. Those may not be search and eval at first.

Dmitri


That is true, Dmitri. But Norman did not ride in on the turnip truck. The odds are slim that without really getting inside the engine you could do much. Some param changes and a compile speedup will never even get you out of the + or - error margin. And believe me- Norman knew he had gotten all the "good" he could get when he abandoned it.

I would never be one to rain on your parade. I wish you all the success in the world. But I see you heading into what I call the "Chessmaster Tilting of Windmills". The payback for your work won't be close to = the effort and frustration.


Best regards,

george
Hi George,
Do you mean the personalities of the Chessmaster here !?
Dr.D


Yes, Dr.- most definitely. You will see that in all the CM personalities- there was once, and only once- where a personality was 40 elo over the default king- in 9, 10 and 11. The rest were usually around 20 elo with luck- and you know a bit of that was error margins. And probably 100 setting changes to play with. In hindsight, it may have been fun- but actually was an abject failure if you balance time against success. What you should always ask yourself before you go off on one of these tangents is "Am I a better programmer than the guy who released it?"


Best,

george
Aha,I see....

Soon I'll post a currently running match,a huge one and we'll see about that :wink:
Dr.D



I am all for you- pulling for you in fact. Only advice- get with Jesus and go over it with him so you will be sure enough games have been run to be out of any error margins.


Best,

george
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Kyodai
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Re: Firenzina 2.2.2 xTreme, a clone of Fire 2.2 xTreme

Post by Kyodai »

"Only advice - get with Jesus and go over it with him..."

Hmm... is there any special computer chess prayer needed for that? :idea:
Gusev
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Joined: Mon Jan 28, 2013 2:51 pm

Re: Firenzina 2.2.2 xTreme, a clone of Fire 2.2 xTreme

Post by Gusev »

"Only advice - get with Jesus and go over it with him..."

Hmm... is there any special computer chess prayer needed for that?
GM Jesus Nogueiras? :) http://en.wikipedia.org/wiki/Jesus_Nogueiras
Gusev
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Joined: Mon Jan 28, 2013 2:51 pm

Can ANYONE ELSE run my initial /MD compile?

Post by Gusev »

I have re-compiled Firenzina 2.2.2 xTreme with /MT and a couple of other suggested settings yesterday (will document and release if all goes sufficiently well). Many thanks to all who gave advice: Jose Velasco, Norm Schmidt, Jon Dart, Jim Ablett. However, I will need some time to test the new compile before making it available. In the meanwhile, I wonder if ANYONE ELSE can run the initial release (has the DLLs). I overlooked the /MD setting, especially given that it was the default. Are these DLLs so hard to come by? :(
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velmarin
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Re: Can ANYONE ELSE run my initial /MD compile?

Post by velmarin »

Gusev wrote:I have re-compiled Firenzina 2.2.2 xTreme with /MT and a couple of other suggested settings yesterday (will document and release if all goes sufficiently well). Many thanks to all who gave advice: Jose Velasco, Norm Schmidt, Jon Dart, Jim Ablett. However, I will need some time to test the new compile before making it available. In the meanwhile, I wonder if ANYONE ELSE can run the initial release (has the DLLs). I overlooked the /MD setting, especially given that it was the default. Are these DLLs so hard to come by? :(
I have the same compiler you,
and I work on my computer AMD, of course I have the DLLs by default.

Everything you tried in your project (options) and I tried it, just not for console projects.

I repeat, in the executable to compile, I put my project file, load it in Visual Studio and compile it, see the options you have set, you need only to make a quick and universal executable.
8-)
kranium
Posts: 2130
Joined: Thu May 29, 2008 10:43 am

Re: Firenzina 2.2.2 xTreme, a clone of Fire 2.2 xTreme

Post by kranium »

ZirconiumX wrote:One thing which I'd like would be more portable code - Fire was Windows-only.
Matthew:out
to be clear...
Fire source code includes Linux support (and always has)