yanquis1972 wrote:from what kai posted in the main forum, doesn't it follow that komodo will be relatively stronger with more cores? i think your quad result is a bit lucky; i have seen a lot of reports in the low 40s & my 5+3 silver suite result was actually 46% (+22 =46 -30)(yes, its 98 games, not a hundred, i'm new to this), which was surprisingly high to me. i can certainly say, having watched quite a few of the games, that my impression has been that forced to choose between the two i would much rather have houdini at my disposal (hope you don't take offense to this; i am surprised i'm even saying it given expectations). seemed like a stabler evaluation, definitely sharper, & sniffs out results faster & with more emphasis. also, komodo almost always seemed to suffer to houdini in the late middlegame/endgame. an almost always inferior endgame analysis, incl. one shoddy example where a clearly drawn position was evaluated as advantage for one side (around +.80). rushed for the clippers & took a screencap because i figured you might be able to explain it quite simply:
http://postimg.org/image/ebw3mlk21/
Yes, my result seems a bit high at 48%. One detail is that I'm not using TBs in my test. From what I hear it's quite debatable whether they help at all (at least if on Hard Disk), but perhaps they do help Houdini a bit.
I agree that Houdini is probably a bit better in the latter part of the game on average; I think that Komodo is superior for opening analysis.
I don't think it follows that Komodo must be better with more cores; that depends on whether the elo gain at fixed depth continues to grow sufficiently with more cores. But so far my evidence is that it does benefit more from more cores than 4 than the other top three programs.
Regarding the endgame you post, it is rather arbitrary what score you give to rook and bishop vs. rook in general. I mean it is usually a theoretical draw but often won in practice. I think a score somewhere around a pawn for it is reasonable, but purists might like a lower score. In the given position the presence of a pawn for the weaker side does complicate things a bit.
In general this version does not have a lot of specific endgame knowledge, at least compared to other top programs. We have already added one basic endgame since the release, and will soon add others. In most cases TBs will make this irrelevant, and we will probably have TB support for next release.
Bear in mind that a tremendous amount of time went into getting the new program to work acceptably as MP, and a lot of other things have been neglected. This will no longer be an issue, so we expect good progress on all fronts now.