Note that I don't think it will work, but I am willing to run tests to measure the effect. The two things I need are (a) a suitable time control that is not nuts (40 moves in 2 hours is a bit much for 30K games), and (b) one or two depth limits to try, in addition to the default algorithm.Greg Strong wrote:I think the idea has merit and see the point in this test. I assume Dr. Hyatt does also, since he's devoting his cluster resources to trying it. Others have also expressed interest. Uri's not utilizing the stockfish test system resources for this idea so what's your problem? Your claim of 'madness' is also based on no data.syzygy wrote:If absolutely nobody but you can see the point in a particular test (such as those where you want to measure the effect of too low values of MAX_PLY... I don't see anyone protesting Marco's exclamation that those are "madness"), then maybe you should just consider the possibility that the others are right and that you might be wrong. And if you then still cannot see the problem, maybe just accept anyway that it is better to run such tests privately and not irritate everybody else.
I have nothing against your good ideas, but madness is madness.
Trivial to run the test, it just burns computer cycles... And one never knows when something unusual will come out of such a test, I have been surprised in the past more than once where something I thought would work did not, and something I thought would not work actually did.