Xann wrote:
I have been working on a new GPL engine: Senpai.
Very nice and great to see you back!
Can you enlighten us about the cause of the 50% TT bug if you have found it? I think I have seen it before, long long time ago, but not even sure if it was in my own program or elsewhere...
I wish I knew the cause. I tried everything from random numbers, different ways of measuring the percentage, switching to unsigned numbers. None of this made any difference. So I guess one of the remaining candidates would be the scoring formula to decide which entry to overwrite.
BTW I used CPW a lot when beginning the engine. This is so much easier than reading hundreds (if not thousands) of old posts.
Yes, I loop over all blockers. I somehow find this simple and elegant with the endgame in mind. In the middle game, I agree it's a sure way to cripple NPS though. There's a reason why nobody uses this.
Xann wrote:
Yes, I loop over all blockers. I somehow find this simple and elegant with the endgame in mind. In the middle game, I agree it's a sure way to cripple NPS though. There's a reason why nobody uses this.
Ok, this deserves an own sliding piece attack site devoted to you
Last edited by Gerd Isenberg on Mon Mar 17, 2014 8:16 pm, edited 1 time in total.
JuLieN wrote:As Fabien is a bit busy right now, I'll take a shot and emulate what his answers will probably be.
Steve Maughan wrote:+ After an absence of a few years, what was the motivation for writing Senpai?
The clones wars were fading, so I needed to release some new strong open sources. Plus we need a new R[edited out by moderator]a 5.
Steve Maughan wrote:+ How long did it take you write Senpai?
A pair of hours in a six years span.
Steve Maughan wrote:+ Why did you start a new codebase? Why not continue with the development of Fruit?
Fruit is lame, it's only about 2800.
Steve Maughan wrote:+ Have you accomplished everything you set out to do with Senpai, or is this a work-in-progress?
The answer is contained in the name of the engine.
Steve Maughan wrote:+ LMR became popular after it was introduced in Fruit - is there any new "secret sauce" in Sanpai which you think may be of interest to other programmers?
There's a big hint hidden in the release readme !
Steve Maughan wrote:+ Why did you choose C++11 as the development language?