Q vs NN imbalance

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hgm
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Joined: Fri Mar 10, 2006 10:06 am
Location: Amsterdam
Full name: H G Muller

Re: Q vs. NN imbalance.

Post by hgm »

Nordlandia wrote:2-5 min is way off! Yes it's under 5 seconds!
That is better, but it still should be possible to do it about 10 times faster.
duncan
Posts: 12038
Joined: Mon Jul 07, 2008 10:50 pm

Re: Q vs. NN imbalance.

Post by duncan »

Nordlandia wrote:
2-5 min is way off! Yes it's under 5 seconds!
I thought it would not be able to solve it.

http://finalgenchess.ovh/home_ing.php

A major limitation of FinalGen is that it can only manage endgames with up to one minor or major piece per side, and any number of pawns. Consequently, endgames in which there are 3 knights and king versus a king cannot be solved.
duncan
Posts: 12038
Joined: Mon Jul 07, 2008 10:50 pm

Re: Q vs. NN imbalance.

Post by duncan »

Nordlandia wrote: Why can't FinalGen take advantage of multi-core CPU's, it will for sure speed up the generating process by a factor or 2,4 or even 8 times depending on hardware.
maybe bit of a wait for that.
http://finalgenchess.ovh/phpBB3/viewtopic.php?f=3&t=50

I wondered if there are any news about an eventual new version. Will that then be 64bit? (since you said that would be required for various new features)

Vetinari (engine)
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Re: New Version?

Postby pPerez » Sat Apr 25, 2015 5:57 pm
Hello,

I would like very much to continue developing this project, but for now it is not possible.

I will resume the projet in the future, but it is not planned in the next 5 or 6 years.

Regards,
Pedro Pérez