But consider this. Few people know that Daniel made a special SF version with PH feature, so I've got an advantage...MikeB wrote:"But if someone finds a way to get an automatic analysis with a persistent hash Stockfish, then we could guess that Stockfish would be an extremely strong opponent,..." but that is the rub, if you have it, so does everybody else , so yes, you will be an extremely strong opponent, but so would your opponent. The best analogy is that when one engine had EGTB and the other engines did not, it produce Elo, but when all engines have EGTB, you have to have it just to stay even. You might get a lot of draws, , and you might have very few losses, but without consistent wins, the Elo will never get to 2600. This is what ICCF has become, but you still have players like Harvey that maintain a 2500 rating despite of all these challenges because they know chess better than any program in certain positions, Positions that are posted here all the time where a top engine does not see the critical drawing or winning move.Rodolfo Leoni wrote:I guess truth is halfway. I won some games because opponent "centaur" couldn't see beyond horizon effects. A monster hardware helps, but it's often not enough. Human skills still play a role, for now. But if someone finds a way to get an automatic analysis with a persistent hash Stockfish, then we could guess that Stockfish would be an extremely strong opponent, even without human intervention. Score propagation heavily impacts on game quality and that's what I'm manually using, thanks to Daniel Jose code.pijl wrote:This statement is probably true, although it may depend a little on the amount of time/processors you have at your disposalJouni wrote:What do You think about this message in SF forum:
"sign up with ICCF and let stockfish make ALL the moves with no intervention on human part - in all probability your rating will not go over 2200"A matter of comparing apples and oranges. The rating scales are not comparable.Jouni wrote:I don't believe this with 3300 engine!
And if you talk about Harvey (and Uri as well) I think at a perfect interaction. Do you remember the position we were analyzing as a possible continuation of a Deep Blue-Kasparov game? You ran a game McBrain-AsmfishW with a draw start position, but AsmfishW heavily blundered to avoid this position and it was an easy win for McBrain:
[d]8/8/1P1k3p/3P2pP/5pP1/5K2/8/8 w - - 0 1
To know how an engine works, what static eval is, and what happens when engine returns a wrong static eval, all these things make a difference too. You can then conpare me (good player, some engine knowledge, crappy hardware, great engine) and Harvey (excellent with all above) and you get some hundreds ELO difference.

Interesting. So we'll have another 2600+ ELO player soon.mroh wrote:...............................................................
Also, as Rudolfo said, good tools and analysis methods help a lot, ways to propagate an eval up the tree, and I am working on such a thing ^^
