That's true, but it's also risky doing more than the classical, i have tried one of the formulas that it points in Chess Programming wiki for LMR:Mergi wrote: ↑Mon Feb 14, 2022 12:41 am Depth and node count is a lie. I wouldn't worry about trying to implement new features, as you seem to have plenty enough already. Now it's all about optimizing those that you already have and pruning as aggresivelly as possible. This is especially true when it comes to things like late move reductions - there's a huge potential to cut a lot of nodes besides just the classic -1 depth, if you are brave enough.
It also seems like your depth 9 output gives 10 PV moves. You seem to be possibly doing some extra work.
The results in speed are amazing! but the results in strenght are catrastofic. it made my engine blind for many situations, and started to lost every game.Senpai reduces by one ply for the first 6 moves and by depth / 3 for remaining moves.
I think i need to implement another formula that does not made the engine blind