Thank you for the report!Uri Blass wrote: ↑Tue Jan 17, 2023 12:58 am There is some bug in the GUI that allow it to play king vs king position.
I played stockfish 10M nodes per move as white against stockfish 1M nodes per move for black
both sides used 16 mbytes hash and 1 thread.
Black started from the position after 1.g4
Result was a draw but game continue for many move in K vs K position and refuse to stop.
Now it is move 1900 and the game continue.
I do not know how many moves of king vs king the gui needs to stop the game but it is obvious that more than 1800 moves.
I also see no option to adjudicate the game.
There is a bug (if the adjudication mode is off, it turns off the basic function of ruling too). It is fixed for the next release. You may fix it temporarily by playing your engines in a tournament with adjudication mode turned on.
BSG uses vector/array to store chess moves, limited by memory only, which is why your game can have so many moves. However, when the basic ruling function works, it will terminate the game much sooner by being drawn by either 50 moves, repetition, or insufficient material.


