Well, based on your remarks, it seems you do. In my initial post exlaining the nps command on your request, I explicitly gave deterministm (and thus reproduceability of errors) as one of the applications of this feature, which is also what Miguel streses, and you still deny that it could be useful for this...Daniel Mehrmann wrote:Do you really think i didn't know all stuff ? I didn't say how i use a dump or in which stages i do it exactly. So, please don't tell me how you do it or in which cases. If i have a problem i would ask for it.
Best,
Daniel
ps: It seems to be that all your postings going this way und i guess you just wanna help. Thanks for that, but i don't need it.
And keep in mind that there are other readers as well. even if you yourself realize that what you write is nonsense, others might not realize it without me pointing it out...
That is indeed exactly what I am suggesting. At least when running in WB nps mode. If you would read the protocol specs, you would see in the description of the nps command that I explicitly invite authors to do just that.Daniel Mehrmann wrote:So your suggestion is that programmers should start to hide the real NPS like Rybka does ? Also Rbka's NPS are changing in tiny steps during a game.