I've always tried to give credit where credit is due. Seems like the right thing to do. Not everyone agrees of course.schlucke wrote:At least you are fair and give the source of the idea, othes are not!bob wrote:I am not aware of _any_ idea from fruit that is in Crafty of today. I certainly tried ...
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* 22.2 We are now back to using POSIX threads, since all current Linux * * distributions now use the posix-conforming NTPL implementation * * which should eliminate the various compatibility issues that * * caused problems in the past. This also should make the new * * smpnice mode work correctly for Linux and Windows since they will * * now both use threads for the SMP search. Fruit-like scoring * * (interpolation between mg and eg scores) fully implemented. AEL * * pruning (Heinz 2000) also fully implemented (we had razoring and * * futility, but not extended futility). "Eval" command has been * * removed and combined with the "personality" command so that eval * * parameters can be modified, in addition to some search parameters * * that also belong in the personality data. Mate threat extension * * and one legal reply to check extensions have been removed. Tests * * proved them to be absolutely useless, over 30,000 games for each * * test showed no gain and sometimes a loss in playing strength with * * them so we followed the "simple is better" and removed them. The * * fractional ply code was also removed since the only extension we * * now use is the "give check" extension which is a whole ply. A * * significant number of evaluation parameters have been changed, * * a few even removed as cluster testing helped us find optimal * * values. There are a few new terms, with more planned. *
Vas did contribute!
Moderator: Ras
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- Joined: Mon Feb 27, 2006 7:30 pm
- Location: Birmingham, AL
Re: Vas did contribute!
Re: Vas did contribute!
Ok, I just remember when Fruit was stronger than shredder and other commercials. Maybe it was fruit 2 already, I don't remember well.
Uri Blass wrote:<snipped>I do not know what you define as very strong butadieguez wrote:And Amyan 3! way into the future..
Gaviota has surpassed Fruit 1.0? maybe am wrong, I remember even the first version of Fruit was very strong, or not?
Fruit1.0 is 308 elo weaker than fruit2.1
http://www.fruitchess.com/playing-strength.htm
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- Posts: 6401
- Joined: Thu Mar 09, 2006 8:30 pm
- Location: Chicago, Illinois, USA
Re: Vas did contribute!
A not so distant test of fast gamesadieguez wrote:Ok, I just remember when Fruit was stronger than shredder and other commercials. Maybe it was fruit 2 already, I don't remember well.
Uri Blass wrote:<snipped>I do not know what you define as very strong butadieguez wrote:And Amyan 3! way into the future..
Gaviota has surpassed Fruit 1.0? maybe am wrong, I remember even the first version of Fruit was very strong, or not?
Fruit1.0 is 308 elo weaker than fruit2.1
http://www.fruitchess.com/playing-strength.htm
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Engine rating points games %
Sloppy-0.1.0 2371.3 347 560 61.96
Hermann-2.4 2352.5 332.5 560 59.38
The Baron 1.7.0 2308.3 297.5 560 53.12
Gaviota 0.68.1 2305.4 1127 2240 50.31
fruit-1.0-wt 2289.1 282 560 50.36
gosu v.0.16 2282.3 276.5 560 49.38
romichess.sh 2281.0 275.5 560 49.2
PMv1016 2275.5 271 560 48.39
Gaviota 0.66.3 2267.8 1007 2240 44.96
Xpdnt 080904 2266.8 264 560 47.14

Miguel
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- Posts: 58
- Joined: Thu Apr 09, 2009 1:38 pm
Re: Vas did contribute!
Yea, it is right. At least you have clear conscience. But that seems to be very unpopular these days ... not only in chess programming!bob wrote:I've always tried to give credit where credit is due. Seems like the right thing to do. Not everyone agrees of course.schlucke wrote:At least you are fair and give the source of the idea, othes are not!bob wrote:I am not aware of _any_ idea from fruit that is in Crafty of today. I certainly tried ...
Code: Select all
* 22.2 We are now back to using POSIX threads, since all current Linux * * distributions now use the posix-conforming NTPL implementation * * which should eliminate the various compatibility issues that * * caused problems in the past. This also should make the new * * smpnice mode work correctly for Linux and Windows since they will * * now both use threads for the SMP search. Fruit-like scoring * * (interpolation between mg and eg scores) fully implemented. AEL * * pruning (Heinz 2000) also fully implemented (we had razoring and * * futility, but not extended futility). "Eval" command has been * * removed and combined with the "personality" command so that eval * * parameters can be modified, in addition to some search parameters * * that also belong in the personality data. Mate threat extension * * and one legal reply to check extensions have been removed. Tests * * proved them to be absolutely useless, over 30,000 games for each * * test showed no gain and sometimes a loss in playing strength with * * them so we followed the "simple is better" and removed them. The * * fractional ply code was also removed since the only extension we * * now use is the "give check" extension which is a whole ply. A * * significant number of evaluation parameters have been changed, * * a few even removed as cluster testing helped us find optimal * * values. There are a few new terms, with more planned. *