I only award Pawns that cannot be blocked. 'Not currently blocked' can be changed with one move, so it is not really a strategic property of the position. I do give a bonus for a Hoplite attacking a Pawn, though, which then at the same time blocks it. With an empty square between them (e.g. Pe4, He6) it is more like a stand-off, as now neither the Pawn nor the Hoplite can move without being capturable by the other. So the disadvantage of being actually blocked is sort of compensated by dominating the Hoplite.Evert wrote:Do you distinguish between pawns that cannot be blocked at all and pawns that are not currently blocked?
The Burmese Chess is a bit weird. A Ferz is only worth 1.5 FIDE Pawn,in a Chess context. But a large fraction of the value of the FIDE Pawn comes from the fact that it promotes decisively, so Pawns promoting to Ferz are worth only 50-66 cP, making a Ferz worth 2-3 Pawns in such games. (Of course Pawns can make a contribution to King Safety as well.)
The matter of pair bonuses still haas to be investigated. This is one of the tasks I have in mind for Spartacus. Fairy-Max is not very suitable for this, as it does not have pair bonuses in its evaluation, and thus does notprotects its pairs well enough to reap the maximum effect. Chess with Different Armies has some interesting color-bound piece types, in the Colorbound Clobberers army, and it would be interesting to see howpair bonuses of multiple different piece types interact..