I can't say there wasn't a word of Chinese in it, though.bob wrote:HGM made a point. It apparently went over your head.
Apparently that was the problem.
Moderators: hgm, Rebel, chrisw
I can't say there wasn't a word of Chinese in it, though.bob wrote:HGM made a point. It apparently went over your head.
Neither did you, if you read what you wrote. Just an insult tossed out for no discernible reason...mcostalba wrote:I won't be remembered.bob wrote: I guess you will be remembered as "just someone who is annoying as hell"?
HGM made a point. It apparently went over your head. You have been arguing over your head since then.
I was talking of chess and I stated it clearly (no poker, etc). HGM argumentation were just bla bla. You even didn't reached bla bla level in your post.
It depends what one SEE uses for. In case one uses it for ordering of captures only, it might be logical and usefull to add additional knowledge to SEE to be able to more often make successful tie-breaks between two (pure) SEE-equivalent captures. If you have two good captures pawn x pawn and you have to decide which one you should try first for a maximum likelyhood to get a cut off, why not use some knowledge based heuristic instead of let coincidence(move generator) decide, if it costs "nothing"? From chess playing experience we know that in general it is better to capture into the center than to the border side with pawns. Of course all depends on the specific position but it is enough to more often make the right decision than the wrong one to be able to shrink the tree size a little for no extra cost. Therefore I think this and similar ideas are very logical in principle and worth a try or 10, also for good old chess.mcostalba wrote: Regarding this idea, when used in chess (not in Xiangqi, backgammon or poker) I would be very surprised if it works, mainly it makes no sense to me because position evaluation and SEE are 2 quite orthogonal concepts
Then use piece_square_table_value / 4 instead of piece_square_table_value.Sergei S. Markoff wrote:I don't think that PSQ will help a lot because there are a few cases when PSQ difference will cost at least one pawn.