Extremely well put, Ovy!Ovyron wrote: ↑Sun Jun 21, 2020 8:55 amYeah, one of the engines with the most impressive playing styles was Thinker, but Lance Perkins was unaware of this and it's clear the style was completely accidental. The development of the engine was the typical one focused on "ELO chasing" and the height of stylistic choices was a serendipity.Frank Quisinsky wrote: ↑Sat Jun 20, 2020 11:00 amPossible that an engines, produced a nice style is more or less random!
When Kerwin Medina took over the development of the engine, he had no idea about the amazing style, and even created a version to "improve the style" called Active.
I didn't like Active because it was more of a suicidal engine that couldn't hold its own against anything, while Thinker Inert at its peak could be the top freeware engine and beat all the others.
While this is an example of engines with great style achieving it at random, Eelco De Groot's Bluefish showed how you can achieve great playing style while keeping strength, with Bluefish outperforming Stockfish's default in many tournaments, and today it's very easy to apply Bluefish's settings to Stockfish dev, and have an engine with a great style that plays stronger than Stockfish 11, and of course, Xiphos and Ethereal.
So you don't need to sacrifice style for strength, but perhaps it's required that engine developers take a look at the games their engines play, and why, instead of relying on a method that just measures 0.01 elo advantage over default so the change is accepted without caring if the engine had to sacrifice its soul for it.
Even Thinker suffered this, Thinker 5.3B was the "last good Thinker" regarding style, providing the nicest games to watch from all the versions. This was lost on future versions, but because the CCRL lists Thinker 5.4D as the highest elo one, that's the one people download, and they miss out on extraordinary games.
Even I'm guilty of this, the reason I tested Xiphos and Ethereal was because they're at the top of ELO, if Xipho's programmer put attention into keeping some face for Xiphos and sacrificed its strength for it, perhaps it'd have been below RofChade, and I'd have tested it instead. It's like a battle that can't be won because chess itself is all about the games that you can win...
Unfortunately, not every developer is also an accomplished chess player, to look at the actual games and critique them from a stylistic point of view.
