Rebel wrote: ↑Sat Jan 10, 2026 5:18 pm
Not only Rebel EAS 3.0 scored 150.000 style points more than 2.0, surprisingly it also is considerable stronger than the Patricia's. And thus I changed my mind.
What does "And thus I changed my mind." mean here?
Personally I would be very much interested in engines that find a good compromise between EAS score and playing strength.
My personal very first impression with Chess System Tal extreme ( still way too little games so far here) is a bit similar to that of Patricia 5.0 extreme. It feels a little bit overtuned when looking at the games. At times they both seem to make pretty random sacs that are just good for scoring some additional EAS points but don't feel too natural. ELO might be useful for balance here.
If you pit them against older engines, their main strength is that they can outsearch them, even if they took the saccing too far.
I would be interested to see some EAS values for the later Junior engines. If style programming becomes a thing, they should be remembered as being at the top strength-wise while regularly doing real positional sacs at the same time.
Rebel wrote: ↑Sat Jan 10, 2026 5:18 pm
Not only Rebel EAS 3.0 scored 150.000 style points more than 2.0, surprisingly it also is considerable stronger than the Patricia's. And thus I changed my mind.
What does "And thus I changed my mind." mean here?
Personally I would be very much interested in engines that find a good compromise between EAS score and playing strength.
My personal very first impression with Chess System Tal extreme ( still way too little games so far here) is a bit similar to that of Patricia 5.0 extreme. It feels a little bit overtuned when looking at the games. At times they both seem to make pretty random sacs that are just good for scoring some additional EAS points but don't feel too natural. ELO might be useful for balance here.
If you pit them against older engines, their main strength is that they can outsearch them, even if they took the saccing too far.
I would be interested to see some EAS values for the later Junior engines. If style programming becomes a thing, they should be remembered as being at the top strength-wise while regularly doing real positional sacs at the same time.
Rebel wrote: ↑Sat Jan 10, 2026 5:18 pm
Not only Rebel EAS 3.0 scored 150.000 style points more than 2.0, surprisingly it also is considerable stronger than the Patricia's. And thus I changed my mind.
What does "And thus I changed my mind." mean here?
That it would make sense to release it.
Peter Berger wrote: ↑Tue Jan 13, 2026 11:11 amPersonally I would be very much interested in engines that find a good compromise between EAS score and playing strength.
Cool.
Peter Berger wrote: ↑Tue Jan 13, 2026 11:11 am
My personal very first impression with Chess System Tal extreme ( still way too little games so far here) is a bit similar to that of Patricia 5.0 extreme. It feels a little bit overtuned when looking at the games. At times they both seem to make pretty random sacs that are just good for scoring some additional EAS points but don't feel too natural. ELO might be useful for balance here.
It's definitely over-tuned else no cigar, but it need to win its games else no style points.
Peter Berger wrote: ↑Tue Jan 13, 2026 11:11 amIf you pit them against older engines, their main strength is that they can outsearch them, even if they took the saccing too far.
I would be interested to see some EAS values for the later Junior engines. If style programming becomes a thing, they should be remembered as being at the top strength-wise while regularly doing real positional sacs at the same time.
It can be done for every engine, playing self games, making a neural net and put it under the CS-Tal / Rebel. In the past I have done it for Rodent.
90% of coding is debugging, the other 10% is writing bugs.
Rebel wrote: ↑Sat Jan 10, 2026 5:18 pm
Not only Rebel EAS 3.0 scored 150.000 style points more than 2.0, surprisingly it also is considerable stronger than the Patricia's. And thus I changed my mind.
What does "And thus I changed my mind." mean here?
Peter Berger wrote: ↑Tue Jan 13, 2026 11:11 am
I would be interested to see some EAS values for the later Junior engines. If style programming becomes a thing, they should be remembered as being at the top strength-wise while regularly doing real positional sacs at the same time.
It can be done for every engine, playing self games, making a neural net and put it under the CS-Tal / Rebel. In the past I have done it for Rodent.
Why is this necessary? Is Junior too weak to win enough games to score it?
Rebel wrote: ↑Sat Jan 10, 2026 5:18 pm
Not only Rebel EAS 3.0 scored 150.000 style points more than 2.0, surprisingly it also is considerable stronger than the Patricia's. And thus I changed my mind.
[...]
My personal very first impression with Chess System Tal extreme ( still way too little games so far here) is a bit similar to that of Patricia 5.0 extreme. It feels a little bit overtuned when looking at the games. At times they both seem to make pretty random sacs that are just good for scoring some additional EAS points but don't feel too natural. ELO might be useful for balance here.
Peter Berger wrote: ↑Tue Jan 13, 2026 11:11 am
I would be interested to see some EAS values for the later Junior engines. If style programming becomes a thing, they should be remembered as being at the top strength-wise while regularly doing real positional sacs at the same time.
It can be done for every engine, playing self games, making a neural net and put it under the CS-Tal / Rebel. In the past I have done it for Rodent.
Why is this necessary? Is Junior too weak to win enough games to score it?
Junior itself does not have NN support, to create a NN for Junior (or any other engine) you at minimum play 20-30 million super fast self play games and create about 2.5-3 billion positions for a neural net. It creates a sort of fingerprint of the playing style of Junior, or any other engine. And the bonus (provided you have done things right) is an elo gain of hundreds of points. And then of course the created neural net needs a host, can be any NN engine.
90% of coding is debugging, the other 10% is writing bugs.
Rebel wrote: ↑Tue Jan 13, 2026 4:21 pm
Junior itself does not have NN support, to create a NN for Junior (or any other engine) you at minimum play 20-30 million super fast self play games and create about 2.5-3 billion positions for a neural net. It creates a sort of fingerprint of the playing style of Junior, or any other engine. And the bonus (provided you have done things right) is an elo gain of hundreds of points. And then of course the created neural net needs a host, can be any NN engine.
I understand that, and it would be +very+ cool to see such an engine. But it is unlikely, as it would demand the collaboration of Amir Ban, who has retired.
I asked for less. Couldn't we get an EAS score for one of the latest Juniors by someone who has a setup to do a few thousand games easily? They shouldn't be more than 200 points weaker than CS Tal extreme if my calculation ability is not way off, should they?
Rebel wrote: ↑Tue Jan 13, 2026 4:21 pm
Junior itself does not have NN support, to create a NN for Junior (or any other engine) you at minimum play 20-30 million super fast self play games and create about 2.5-3 billion positions for a neural net. It creates a sort of fingerprint of the playing style of Junior, or any other engine. And the bonus (provided you have done things right) is an elo gain of hundreds of points. And then of course the created neural net needs a host, can be any NN engine.
I understand that, and it would be +very+ cool to see such an engine. But it is unlikely, as it would demand the collaboration of Amir Ban, who has retired.
I asked for less. Couldn't we get an EAS score for one of the latest Juniors by someone who has a setup to do a few thousand games easily? They shouldn't be more than 200 points weaker than CS Tal extreme if my calculation ability is not way off, should they?
Peter
I don't have a Junior engine, but if you have I can give you a setup to play a few thousand Junior games yourself.
90% of coding is debugging, the other 10% is writing bugs.