I can't make sense of it. What do you mean by extreme/sensible? I'm having trouble applying sensible to an engine, what does it mean?
Well, let me try and clarify what I mean. In the first post in this thread I wrote the following which explains the idea of making these tests:
As some of you might remember I used to do the MP-tests for the former CSS Ratinglist. This ratinglist was based on fixed openingpositions and engines were not allowed to use any kind of openingbooks. I still remember that especially Deep Junior 10 was performing extremely well in certain closed openings like English (openingposition after: 1. c2-c4 c7-c5 2. Sb1-c3 Sb8-c6 3. g2-g3 g7-g6 4. Lf1-g2 Lf8-g7 5. e2-e4 e7-e5) while performing less well in other (more often) "open" openings. Inspired by this I got the idea to the current project that I've started a couple of weeks ago.
In my opinon an engine is "extreme" if it in some openings score very high (even better that Rybka) while performing very bad in other openings. This is indeed true for Junior and I think that my new tests are confirming this. Perhaps the word "sensible" is better meaning that the playing performance of Junior is very dependent of the opening and type of positions. The "sensibility" of Junior is also expressed in several ratinglists. When (Deep) Junior 10 is using a commin enginebook it has got a playingstrength clearly behind engines like Fritz 10, Zanzibar, Shredder 10 and Hiarcs 11 (check lists at CEGT and CCRL). However if Junior is allowed to play with its own well-tuned book then it's another story as the SSDF ratinglist is showing:
http://ssdf.bosjo.net/list.htm
Only Hiarcs is then in front of Junior and only by few points.
What is the explanation for the "sensibility" of Junior? Well, first of all I would say that Deep Junior 10.1 is a sharp engine. Just take a look at the drawfrequency in the positional ratinglist, below 20% for Junior is very remarkable when you compare with the other engines. What IMO makes Junior very special (and one of the reasons for doing so well in these rather closed and positional openings) is the habit of making "positional" sacrifices that has a long-termed aim. Especially in very closed positions such sacrifices can be very effective. Regarding Junior and sacrifices Steven Lopez recently wrote this: "Almost any chess engine will sacrifice material for an immediate gain; for example, if a Queen sacrifice results in a forced mate-in-two, you'll see a chess engine sac the Queen with no problem. Junior, though, will sometimes sacrifice minor material to clear a line or to otherwise free its game, which is something almost unheard of among chessplaying programs." I agree 100% with Steven and it's worth reading his article here:
http://www.chessbase.com/newsdetail.asp?newsid=4357
Regarding the "sensibility" of engines: I have made and calculated the ratingdifference (between the positional ratinglist and the gambit ratinglist) for each engine (the larger the number the more "sensible" the engine is):
1-2 Junior & Spike each 100 ratingpoints!
3. Naum 54 ratingpoints
4. Hiarcs 48 ratingpoints
5. Glaurung 40 ratingpoints
6. Rybka 28 ratingpoints
7. Loop 24 ratingpoints
8. Fritz 4 ratingpoints
9. Shredder 2 ratingpoints
10. Zap 0 ratingpoints!
In other words: for Zap it doesn't matter at all whether it plays the gambits or the positional games while engines like Junior and Spike are very "sensible" engines. Like I have stated earlier in this thread Junior is in many ways an extreme/sensible engine so I'm not surprised by this result.
Finally let me emphasize that the ratinglists I have produced are quite small and big, firm conclusions shouldn't be drawn from my tests. However these tests might provide some indications regarding the preferred type of positions for a number of engines.
Regards
Per