[Event "Lemming"]
[Site "WELCOME-D2B6707"]
[Date "2008.09.10"]
[Round "4"]
[White "GarboChess2.20"]
[Black "LemmingSwami0.30x32"]
[Result "1-0"]
[ECO "B99"]
[WhiteElo "2200"]
[BlackElo "2200"]
[Annotator ",welcome"]
[PlyCount "66"]
[EventDate "2008.??.??"]
1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 a6 6. Bg5 e6 7. f4 Be7 8. Qf3
Qc7 9. O-O-O Nbd7 10. g4 b5 11. a3 Bb7 12. Bxf6 Nxf6 13. g5 Nd7 14. Kb1 O-O 15.
f5 Bxg5 16. fxe6 Nc5 17. Qg4 Bf6 18. Nd5 Bxd5 19. exd5 Bxd4 20. Qxd4 fxe6 21.
dxe6 Rf6 {Nxe6 is not a problem, too much Rook moves especially without any
clear plan is dangerous!} 22. Qd5 Re8 23. c4 Qb6 {Another unfathomable move,
don't understand what the purpose is. Hint: g6 and Kg7 would be safer.} 24.
cxb5 axb5 25. e7+ Kh8 26. Re1 {On first glance, it would seem Ok, but really
White will advance his rook to the e2 file, and bring the other rook later to
form battery on the center file.} Rf2 27. Re2 Rf6 28. Bg2 Qb8 29. Rd1 h6 30.
Qc6 Na4 31. Rf1 Rxf1+ 32. Bxf1 Nxb2 33. Kxb2 b4 1-0
Game 74:
[Event "Lemming"]
[Site "WELCOME-D2B6707"]
[Date "2008.09.10"]
[Round "5"]
[White "LemmingSwami0.30x32"]
[Black "GarboChess2.20"]
[Result "0-1"]
[WhiteElo "2200"]
[BlackElo "2200"]
[PlyCount "105"]
[EventDate "2008.??.??"]
1. d4 Nf6 2. c4 e6 3. Nf3 d5 4. Nc3 c6 5. Bg5 dxc4 6. e4 b5 7. e5 h6 8. Bh4 g5
9. Nxg5 hxg5 10. Bxg5 Nbd7 11. exf6 Bb7 12. a4 a6 13. Qf3 Nb6 14. Be3 Bb4 15.
Bd2 Rh4 16. Qg3 Rxd4 17. Qg8+ Bf8 {White didn't see the positional sacrifice,
in this position, Black will have a slight + positionally, Lemming doesn't
understand it. Thinks it is Ok to go for material in this critical position
where positional play favours Black. Hint:Bh6 is better move.} 18. Be3 Qxf6 19.
Be2 Nd5 20. Bxd4 Qxd4 21. Qg3 Bb4 22. O-O Bxc3 23. bxc3 Nxc3 24. Bh5 {
White shouldn't let Black castle, If Black does 0-0-0, then it will be
difficult for you to go over the other side to launch an attack or even make
any plans. Hint: Play Qg8+ to keep the king going, so it couldn't castle any
longer. No Shortcuts.} O-O-O 25. Rae1 Ne4 26. Qa3 f5 27. Rd1 Qc5 28. Qc1 Rxd1
29. Bxd1 Qd4 30. Qh6 Nxf2 31. Qxe6+ Kc7 32. Rxf2 Qxd1+ 33. Rf1 Qd4+ 34. Kh1 Bc8
35. Qe7+ Bd7 36. Qe2 c5 37. axb5 axb5 38. Qa2 {Rd1 is better, try to control
more files. Else Black will have a superior positional advantage.} Bc6 39. Qa5+
Kb7 40. Ra1 Kc8 41. Re1 Qd5 42. Qa6+ Kd7 43. Qa7+ Bb7 44. Qa2 b4 45. Qe2 Kc6
46. Rd1 Qe4 47. Qf1 Kb5 48. Re1 Qd3 49. Qf4 b3 50. Qc7 Qd5 51. Rg1 b2 52. h3 c3
53. Qg7 0-1
Game 75:
Game 78:[Event "Lemming"]
[Site "WELCOME-D2B6707"]
[Date "2008.09.10"]
[Round "1"]
[White "LemmingSwami0.30x32"]
[Black "Hamsters_Extreme 0.7"]
[Result "0-1"]
[WhiteElo "2200"]
[BlackElo "2200"]
[PlyCount "91"]
[EventDate "2008.??.??"]
1. e4 e5 2. Nf3 Nf6 3. Nc3 Nc6 4. Bb5 Bb4 5. O-O O-O 6. d3 d6 7. Bg5 Bxc3 8.
bxc3 Qe7 9. Bxc6 bxc6 10. Rb1 c5 11. Re1 h6 12. Bxf6 Qxf6 13. d4 {Whenever the
opponents Queen is on f6 or the Knight on C6, Just play h3 beforehand, else
you will get the doubled pawn on f3 sometimes, unless White's queen guards the
f3 Knight all the time. Hint: Play h3.} Bg4 14. Rb7 Bxf3 15. Qxf3 Qxf3 16.
gxf3 cxd4 17. cxd4 exd4 18. Rxc7 Rfc8 19. Rb7 Rxc2 20. Rd1 Rxa2 21. Rxd4 Rc8
22. Rxd6 Rcc2 23. Rd8+ Kh7 24. Rf8 {Bad Move. Rxf7 is much better. Lemming
just doesn't handle Rook well. Is there some special programming code for Rook
alone, If so I think it must be tremendously improved?} Rxf2 25. Rfxf7 Rg2+ 26.
Kf1 a5 27. h4 a4 28. Ra7 Raf2+ 29. Ke1 Rb2 30. Kf1 Rgf2+ 31. Kg1 Rfd2 32. Rxg7+
Kh8 33. Kh1 a3 34. Rh7+ Kg8 35. Rhg7+ Kf8 36. f4 a2 37. Rgf7+ Ke8 38. Rfe7+ Kd8
39. Rg7 Rd1+ 40. Rg1 Rxg1+ 41. Kxg1 Rb1+ 42. Kf2 a1=Q 43. Rxa1 Rxa1 44. h5 Ke7
45. Ke2 Rh1 46. Kf2 0-1
[Event "Lemming"]
[Site "WELCOME-D2B6707"]
[Date "2008.09.10"]
[Round "4"]
[White "Hamsters_Extreme 0.7"]
[Black "LemmingSwami0.30x32"]
[Result "1-0"]
[WhiteElo "2200"]
[BlackElo "2200"]
[PlyCount "124"]
[EventDate "2008.??.??"]
1. e4 e5 2. Nf3 Nc6 3. Bb5 a6 4. Ba4 Nf6 5. O-O Be7 6. Re1 b5 7. Bb3 O-O 8. c3
d5 9. exd5 Nxd5 10. Nxe5 Nxe5 11. Rxe5 c6 12. d4 Bd6 13. Re1 Bf5 14. Nd2 Qc7
15. Nf3 Rae8 16. Bd2 Nf6 17. Bc2 Rxe1+ 18. Bxe1 Bxc2 19. Qxc2 c5 20. dxc5 Bxc5
21. a4 Rd8 22. axb5 axb5 23. Qe2 Rb8 24. Qd3 Bb6 25. h3 Qc5 26. Nd4 Qc4 {
White is pawn up. Never try to exchange off materials when your opponent has a
material advantage in what is considered somewhat normal position. By "normal"
I mean the position where you wouldn't see the king side attacks andpositional
sacrifices to gain positional advantage etc} 27. Qxc4 bxc4 28. Ra4 Bxd4 29.
cxd4 h6 {Kf8 is better than h6. In endings, theory is always bring your king
to the center of the board when you advance the pieces, mind about pawns later.
} 30. Bc3 Rc8 31. Ra5 Ne4 32. f3 Nd6 {Nxc3 is slightly better than Nd6,
because you wouldn't have to place your knight in bottom rank any sooner.
Bringing the minor pieces(especially knight) back to the last rank of your own
territory leads to positional disadvantages in most cases.} 33. Bb4 Ne8 34. Kf2
Rb8 35. Ba3 Kh7 36. Rc5 Nd6 37. Rc7 Nb5 38. Rxc4 Nxa3 39. bxa3 Rb2+ 40. Kg3 Kg6
41. a4 Kf6 42. a5 Ra2 43. Rc6+ Kf5 44. a6 g5 45. d5 h5 46. h4 gxh4+ 47. Kxh4
Rxg2 48. d6 Ke6 49. Kxh5 Rh2+ 50. Kg5 Rg2+ 51. Kf4 Ra2 52. Ke3 Ra4 53. Kd3 f5
54. Kc3 Kd7 55. Rb6 f4 56. Kb3 Ra1 57. Kb4 Kd8 58. Kc5 Kc8 59. Rc6+ Kd8 60. Kb6
Rb1+ 61. Ka7 Rg1 62. Kb7 Rg7+ 1-0