I guess that there is no constant number here because the version with simple evaluation does relatively better at shorter time control.Tord Romstad wrote:I have no idea. 300 Elo points should normally correspond to about five plies in the middle game, but it's difficult to believe that the evaluation function can really be worth that much.Michael Sherwin wrote:I have not read this thread, so sorry if this has already been asked.Tord Romstad wrote:That's far less than I would have thought. What does your evaluation contain, apart from material and piece square tables?cyberfish wrote:Ah thanks!
We just need to get a few more people now...
I just implemented the simplified eval in my engine, and in ~2 seconds (limited depth) games, it's 52-72 elo points weaker.
I just finished a quick Silver match between the normal version of my program and an otherwise identical version with the evaluation function replaced by Tomasz Michniewski's piece square table evaluation:
TordCode: Select all
Glaurung 090122: 86.5 (+81,=11,-8) Glaurung UFO 090122: 13.5 (+8,=11,-81)
About how many ply would you have to slow down the search to get an even result?
Tord
I expect 1 ply normal glaurung to lose against 6 ply simple evaluation but I expect 16 ply normal glaurung to beat 21 ply simple evaluation.
I also do not believe that you get only 60 elo per one ply when we talk about small depths and I believe the difference is bigger than it.
The difference may be 60 elo at long time control but it also may be 100 elo at the blitz time control that you are playing.
Uri