I should mention this has happened with every version of Stockfish, even 1.6.x. No idea why it would get an odd number?

Moderator: Ras
I am interested to try also a factor that depends on mobility, but for the current stockfish, it seems that it is only available for the root move search.Eelco de Groot wrote:Am I hearing some criticism here? This too simple DannDann Corbit wrote:it's a new and very interesting idea (I never saw it before) that will prune more and more aggressively as a function of existing search depth.Aaron Becker wrote:Here is the new nullmove depth reduction calculation:nepossiver wrote:Was Dann Corbit smooth scaling introduced into the source? I remember the few tests done showed either no difference or a 20-30 increase in ELO (which is what I found in 1+1 games).
I don't know how close this is to Dann's formulation.Code: Select all
// Null move dynamic reduction based on depth int R = 3 + (depth >= 5 * OnePly ? depth / 8 : 0); // Null move dynamic reduction based on value if (refinedValue - beta > PawnValueMidgame) R++;
For instance, if you are at a depth of 32, R would be 3+4=7.
Did you ever see a 7 ply reduction before? It's the most unheard of thing I have ever heard of!
? You want to do a reduction of seven plies only for very promising moves and the rest should be reduced by cos²ln√π(α + Δ(approximateEval - β) + depth) + log(number of days between Easter 2010 and the start of the new Mayan calendar)?
I'm sure we can arrange that!
We can nullmove, faster, deeper, better than anybody in the business regards,
Eelco
It is clearly stronger and it seems to me that it perform better at longer time control so I will not be surprised if it can top the CEGT 40/20 list or if it can top the CCRL 40/40 listbigo wrote:why bother to realease something if it's not stronger?? do you enjoy wasting everyones time???
6 games is not a lot. I ran a 100 games match out of 50 opening positions and SF 1.7 got beaten badly by Robbolito 0.085g3: + 13, -54, =33 for 29.5/100. My time control was extremely fast (2min + 2 sec) considering I have an old pentium.yanquis1972 wrote:can i get some rough NPS estimates for stockfish? even though it's reporting 99% CPU usage its getting slaughtered by rybka. doesn't seem to gel... (-4 =2 +0)
i'm running it on a remote 2.93 ghz nehalem and it looks like it gets around ~6.5M nps out of the openings.
The GUI does not set this value.michiguel wrote:What is the philosophical idea behind auto detecting then number of cores? Based on the things I read before, in the spirit of SF it looked like it should leave this task to the interface. Right?mcostalba wrote:Could you (and also all the other people that experience problems with CPU detection) please post type of CPU you have ? Thanks.alpha123 wrote: I'd agree with you. It detected 2 threads on my quad, fortunately I saw that before I started testing it on playchess. It does use all 4 when set too, though.
Guys, maybe a 1.7.1 with proper thread detection and null move bug fix is needed.
Peter
The null move bug will require regression test anyway so although the fix could be quick the testing will take some time and we would wait at least a week or two to collect all the bug reports before to release a mainteinance version.
Miguel