@Tom: The English manual is ready, but unfortunately has not yet been published on the official website!
You can however, download it from this link: http://www.mediafire.com/?oi7szzg9v6tt276
Sorry, but we started a little ... Disorganized! But we are working quickly to put everything all right.
The Linux version will be released soon...
Kind regards,
Roberto
Vitruvius moved to commercial...
Moderator: Ras
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Carotino
- Posts: 222
- Joined: Fri Jun 11, 2010 10:40 am
- Location: Italy
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tomgdrums
- Posts: 736
- Joined: Wed Dec 02, 2009 9:48 am
Re: Vitruvius moved to commercial...
Thanks Roberto!Carotino wrote:@Tom: The English manual is ready, but unfortunately has not yet been published on the official website!
You can however, download it from this link: http://www.mediafire.com/?oi7szzg9v6tt276
Sorry, but we started a little ... Disorganized! But we are working quickly to put everything all right.
The Linux version will be released soon...
Kind regards,
Roberto
And I am assuming Vitruvius uses the newer robbobases correct?
Thanks again!
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Robert Flesher
- Posts: 1290
- Joined: Tue Aug 18, 2009 3:06 am
Re: Vitruvius moved to commercial...
tomgdrums wrote:I am liking Vitruvius' analysis so far!Carotino wrote:Vitruvius is not a clone, but that's what in the technical term is called "fork". A "clone" is, by definition, a program identical to another, or has minimal changes (or insignificant) than the original. Vitruvius derives directly from the programs of the "Ippolit series", for the precision comes from a early version of of Ivanhoe, but I have changed many things, such as in: main.c, input.c, control.c, low_depth.c, root_node.c, evaluation.c, pawn_eval.c, cut_node.c, etc.. etc..
Vitruvius had a development independent of its ... Father! Its main goal has always been to get a game as near as possible to the "human style". Why this? First of all, it's more fun and enjoyable! But mostly, I wanted to provide chess player, a tool for finding new lines of play, fairly aggressive, but tactically justified. The style of play of Vitruvius is highly speculative and strategic: to obtain a positional advantage, he is willing to sacrifice the material (one or two pawns, often the quality, sometimes a piece). This style seems easy to achieve: just lower the value of the pieces, and raise that of the positional elements and ... Hoplà! The game is made! In fact, an engine of this kind will have a biased view of the situation on the chessboard. He will sacrifice the material recklessly, and what is worse, he deems to be in advantage. The sacrifices of Vitruvius, instead, despite being risky (speculativi!), often prove correct. This has been demonstrated in many test games.
Vitruvius, of course, is not perfect! There is still much work to do, but I think this is a way to try, and especially not to be despised...
Kind regards,
Roberto Munter (aka "carotino")
P.S. "HEM version" is for high end cpus (i.e. Intel Core-i7, or AMD Phenom). It supports the following hardware features: avx, aes, SSE4.1, SSE4.2 and, especially, popcnt. This translates into a significant increase of speed (15%, 20%, in some cases even more), and then of "playing strength".
Although I think I goofed up as it looks like I should have purchased the HEM engine. I purchased the normal Vitruvius. But my machine does support SSE and popcnt. Either way Vitruvius is very interesting so far!
Has the manual been released in English yet?
Heya Tom, don't feel too bad, I did the same damned thing.
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mclane
- Posts: 18972
- Joined: Thu Mar 09, 2006 6:40 pm
- Location: US of Europe, germany
- Full name: Thorsten Czub
Re: Vitruvius moved to commercial...
i don't understand the whole concept with HEM and the normal version.
i do have 32 bit machines (atom machines) and i have 64 bit older machines
(e.g. intel 6600 core2quad ) having no sse, and i have later machines with 64 bit and sse support.
shall customers like me buy BOTH versions ????
when i buy HEM i cannot run the shit on my atom and on my quadcore 6600 because they have no sse.
its a strange differenciation.
is the slower no sse version included when you buy the HEM version ?
on the other hand, i don't have HEM machines. i think the latest machine i have is the i3 cpu. and i would not call this a HEM machine, the i7 maybe is HEM.
i do have 32 bit machines (atom machines) and i have 64 bit older machines
(e.g. intel 6600 core2quad ) having no sse, and i have later machines with 64 bit and sse support.
shall customers like me buy BOTH versions ????
when i buy HEM i cannot run the shit on my atom and on my quadcore 6600 because they have no sse.
its a strange differenciation.
is the slower no sse version included when you buy the HEM version ?
on the other hand, i don't have HEM machines. i think the latest machine i have is the i3 cpu. and i would not call this a HEM machine, the i7 maybe is HEM.
What seems like a fairy tale today may be reality tomorrow.
Here we have a fairy tale of the day after tomorrow....
Here we have a fairy tale of the day after tomorrow....
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tomgdrums
- Posts: 736
- Joined: Wed Dec 02, 2009 9:48 am
Re: Vitruvius moved to commercial...
Hey Robert,Robert Flesher wrote:tomgdrums wrote:I am liking Vitruvius' analysis so far!Carotino wrote:Vitruvius is not a clone, but that's what in the technical term is called "fork". A "clone" is, by definition, a program identical to another, or has minimal changes (or insignificant) than the original. Vitruvius derives directly from the programs of the "Ippolit series", for the precision comes from a early version of of Ivanhoe, but I have changed many things, such as in: main.c, input.c, control.c, low_depth.c, root_node.c, evaluation.c, pawn_eval.c, cut_node.c, etc.. etc..
Vitruvius had a development independent of its ... Father! Its main goal has always been to get a game as near as possible to the "human style". Why this? First of all, it's more fun and enjoyable! But mostly, I wanted to provide chess player, a tool for finding new lines of play, fairly aggressive, but tactically justified. The style of play of Vitruvius is highly speculative and strategic: to obtain a positional advantage, he is willing to sacrifice the material (one or two pawns, often the quality, sometimes a piece). This style seems easy to achieve: just lower the value of the pieces, and raise that of the positional elements and ... Hoplà! The game is made! In fact, an engine of this kind will have a biased view of the situation on the chessboard. He will sacrifice the material recklessly, and what is worse, he deems to be in advantage. The sacrifices of Vitruvius, instead, despite being risky (speculativi!), often prove correct. This has been demonstrated in many test games.
Vitruvius, of course, is not perfect! There is still much work to do, but I think this is a way to try, and especially not to be despised...
Kind regards,
Roberto Munter (aka "carotino")
P.S. "HEM version" is for high end cpus (i.e. Intel Core-i7, or AMD Phenom). It supports the following hardware features: avx, aes, SSE4.1, SSE4.2 and, especially, popcnt. This translates into a significant increase of speed (15%, 20%, in some cases even more), and then of "playing strength".
Although I think I goofed up as it looks like I should have purchased the HEM engine. I purchased the normal Vitruvius. But my machine does support SSE and popcnt. Either way Vitruvius is very interesting so far!
Has the manual been released in English yet?
Heya Tom, don't feel too bad, I did the same damned thing.
I think I will manage even with my HEM mistake!
Do you uses the robbobases?? They seem rather confusing to me. Or should I just blow them off for Vitruvious?
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Robert Flesher
- Posts: 1290
- Joined: Tue Aug 18, 2009 3:06 am
Re: Vitruvius moved to commercial...
tomgdrums wrote:Hey Robert,Robert Flesher wrote:tomgdrums wrote:I am liking Vitruvius' analysis so far!Carotino wrote:Vitruvius is not a clone, but that's what in the technical term is called "fork". A "clone" is, by definition, a program identical to another, or has minimal changes (or insignificant) than the original. Vitruvius derives directly from the programs of the "Ippolit series", for the precision comes from a early version of of Ivanhoe, but I have changed many things, such as in: main.c, input.c, control.c, low_depth.c, root_node.c, evaluation.c, pawn_eval.c, cut_node.c, etc.. etc..
Vitruvius had a development independent of its ... Father! Its main goal has always been to get a game as near as possible to the "human style". Why this? First of all, it's more fun and enjoyable! But mostly, I wanted to provide chess player, a tool for finding new lines of play, fairly aggressive, but tactically justified. The style of play of Vitruvius is highly speculative and strategic: to obtain a positional advantage, he is willing to sacrifice the material (one or two pawns, often the quality, sometimes a piece). This style seems easy to achieve: just lower the value of the pieces, and raise that of the positional elements and ... Hoplà! The game is made! In fact, an engine of this kind will have a biased view of the situation on the chessboard. He will sacrifice the material recklessly, and what is worse, he deems to be in advantage. The sacrifices of Vitruvius, instead, despite being risky (speculativi!), often prove correct. This has been demonstrated in many test games.
Vitruvius, of course, is not perfect! There is still much work to do, but I think this is a way to try, and especially not to be despised...
Kind regards,
Roberto Munter (aka "carotino")
P.S. "HEM version" is for high end cpus (i.e. Intel Core-i7, or AMD Phenom). It supports the following hardware features: avx, aes, SSE4.1, SSE4.2 and, especially, popcnt. This translates into a significant increase of speed (15%, 20%, in some cases even more), and then of "playing strength".
Although I think I goofed up as it looks like I should have purchased the HEM engine. I purchased the normal Vitruvius. But my machine does support SSE and popcnt. Either way Vitruvius is very interesting so far!
Has the manual been released in English yet?
Heya Tom, don't feel too bad, I did the same damned thing.
I think I will manage even with my HEM mistake!
Do you uses the robbobases?? They seem rather confusing to me. Or should I just blow them off for Vitruvious?
Heya Tom, I do not use them. I purchased this engine because of the "Human" version. It plays some very interesting chess..
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Carotino
- Posts: 222
- Joined: Fri Jun 11, 2010 10:40 am
- Location: Italy
Re: Vitruvius moved to commercial...
Of course. In reality it would be possible to modify the software to use the Gaviota-TB but by now I'm enamored of RobboBases! 
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Robert Flesher
- Posts: 1290
- Joined: Tue Aug 18, 2009 3:06 am
Re: Vitruvius moved to commercial...
Here are two more beautiful games in which passed pawns win the game. Vitruvius is a genius at getting winning games with passed pawns.
[Event "Robert-PC, Blitz 15m"]
[Site "Robert-PC"]
[Date "2012.02.21"]
[Round "19"]
[White "Vitruvius_1.0H_x64"]
[Black "Critter 1.4a 64-bit SSE4"]
[Result "1-0"]
[ECO "D00"]
[PlyCount "129"]
1. d4 d5 2. Bf4 Nf6 3. e3 Bf5 4. Nc3 e6 5. Bd3 Bxd3 6. cxd3 c6 7. Nf3 Bd6 8.
Bxd6 Qxd6 9. e4 Qe7 10. O-O Na6 11. Qb3 O-O 12. Rfe1 Rab8 13. a3 Nc7 14. Rac1
Rfe8 15. h3 h6 16. Qd1 Ra8 17. Qc2 Red8 18. Qb3 Rab8 19. Re3 Rdc8 20. Ne2 Nd7
21. Qc3 Nb5 22. Qd2 a6 23. a4 Nd6 24. Ng3 Rd8 25. Ree1 Rbc8 26. Rc3 Nf8 27.
Rec1 Ng6 28. Rb3 dxe4 29. dxe4 c5 30. e5 Nf5 31. Nxf5 exf5 32. Rb6 Rc7 33. Rxg6
fxg6 34. d5 Rc6 35. h4 Qf7 36. d6 Qa2 37. Qd1 Qe6 38. a5 Rf8 39. Qd2 Qb3 40.
Rc3 Qa2 41. g3 Qe6 42. Kg2 Rf7 43. Ng1 Rc8 44. f4 Rc6 45. Nf3 Rf8 46. Kh3 Rfc8
47. Rc1 Qf7 48. Ne1 c4 49. Rd1 c3 50. bxc3 Qb3 51. c4 Qxc4 52. Nf3 Rc5 53. Qe3
Rd5 54. d7 Rd8 55. Rxd5 Qxd5 56. e6 Ra8 57. g4 fxg4+ 58. Kxg4 Qd6 59. Qe4 Rf8
60. Kg3 Qe7 61. Qxg6 Qb4 62. f5 Qxa5 63. e7 Qc7+ 64. Kg4 Qxd7 65. Qh7+ 1-0
[Event "Robert-PC, Blitz 15m"]
[Site "Robert-PC"]
[Date "2012.02.21"]
[Round "13"]
[White "Vitruvius_1.0H_x64"]
[Black "Critter 1.4a 64-bit SSE4"]
[Result "1-0"]
[ECO "B90"]
[PlyCount "137"]
1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 a6 6. Be3 e5 7. Nb3 Be6 8. f3
h5 9. Be2 Nbd7 10. Nd5 Nxd5 11. exd5 Bf5 12. O-O Rc8 13. Rc1 Be7 14. Qd2 Nf6
15. Na5 Qc7 16. c4 O-O 17. b4 Rfd8 18. Rfd1 e4 19. f4 Bg4 20. h3 Bxe2 21. Qxe2
Qd7 22. Qe1 Qc7 23. a3 Qb8 24. Bd4 Re8 25. Qg3 Bd8 26. Re1 Qc7 27. Re3 h4 28.
Qg5 Qd7 29. Nb3 Rf8 30. Rxe4 Ne8 31. Qh5 Nf6 32. Bxf6 Bxf6 33. Qf3 Rfe8 34. Nd2
Red8 35. Qd3 g6 36. Nb3 b5 37. c5 dxc5 38. bxc5 Bb2 39. Rce1 Qf5 40. d6 Kh7 41.
Qd2 Bf6 42. Re5 Qd7 43. Qd5 Kg7 44. R1e4 Qa7 45. f5 Qa8 46. Qxa8 Rxa8 47. Rd5
Rac8 48. Kf2 Bb2 49. a4 Bf6 50. axb5 axb5 51. Rb4 Ra8 52. Rxb5 Ra2+ 53. Rd2 Ra6
54. fxg6 Kxg6 55. d7 Be7 56. Rd5 Kg7 57. Nd4 Bf6 58. Nf5+ Kg8 59. Kf3 Ra3+ 60.
Kg4 Kh7 61. Rd6 Rg8+ 62. Kf4 Bg5+ 63. Ke5 Rc3 64. c6 Ra8 65. Rb4 Rc1 66. Rxh4+
Bxh4 67. Rh6+ Kg8 68. Rxh4 Re1+ 69. Kd6 1-0
[Event "Robert-PC, Blitz 15m"]
[Site "Robert-PC"]
[Date "2012.02.21"]
[Round "19"]
[White "Vitruvius_1.0H_x64"]
[Black "Critter 1.4a 64-bit SSE4"]
[Result "1-0"]
[ECO "D00"]
[PlyCount "129"]
1. d4 d5 2. Bf4 Nf6 3. e3 Bf5 4. Nc3 e6 5. Bd3 Bxd3 6. cxd3 c6 7. Nf3 Bd6 8.
Bxd6 Qxd6 9. e4 Qe7 10. O-O Na6 11. Qb3 O-O 12. Rfe1 Rab8 13. a3 Nc7 14. Rac1
Rfe8 15. h3 h6 16. Qd1 Ra8 17. Qc2 Red8 18. Qb3 Rab8 19. Re3 Rdc8 20. Ne2 Nd7
21. Qc3 Nb5 22. Qd2 a6 23. a4 Nd6 24. Ng3 Rd8 25. Ree1 Rbc8 26. Rc3 Nf8 27.
Rec1 Ng6 28. Rb3 dxe4 29. dxe4 c5 30. e5 Nf5 31. Nxf5 exf5 32. Rb6 Rc7 33. Rxg6
fxg6 34. d5 Rc6 35. h4 Qf7 36. d6 Qa2 37. Qd1 Qe6 38. a5 Rf8 39. Qd2 Qb3 40.
Rc3 Qa2 41. g3 Qe6 42. Kg2 Rf7 43. Ng1 Rc8 44. f4 Rc6 45. Nf3 Rf8 46. Kh3 Rfc8
47. Rc1 Qf7 48. Ne1 c4 49. Rd1 c3 50. bxc3 Qb3 51. c4 Qxc4 52. Nf3 Rc5 53. Qe3
Rd5 54. d7 Rd8 55. Rxd5 Qxd5 56. e6 Ra8 57. g4 fxg4+ 58. Kxg4 Qd6 59. Qe4 Rf8
60. Kg3 Qe7 61. Qxg6 Qb4 62. f5 Qxa5 63. e7 Qc7+ 64. Kg4 Qxd7 65. Qh7+ 1-0
[Event "Robert-PC, Blitz 15m"]
[Site "Robert-PC"]
[Date "2012.02.21"]
[Round "13"]
[White "Vitruvius_1.0H_x64"]
[Black "Critter 1.4a 64-bit SSE4"]
[Result "1-0"]
[ECO "B90"]
[PlyCount "137"]
1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 a6 6. Be3 e5 7. Nb3 Be6 8. f3
h5 9. Be2 Nbd7 10. Nd5 Nxd5 11. exd5 Bf5 12. O-O Rc8 13. Rc1 Be7 14. Qd2 Nf6
15. Na5 Qc7 16. c4 O-O 17. b4 Rfd8 18. Rfd1 e4 19. f4 Bg4 20. h3 Bxe2 21. Qxe2
Qd7 22. Qe1 Qc7 23. a3 Qb8 24. Bd4 Re8 25. Qg3 Bd8 26. Re1 Qc7 27. Re3 h4 28.
Qg5 Qd7 29. Nb3 Rf8 30. Rxe4 Ne8 31. Qh5 Nf6 32. Bxf6 Bxf6 33. Qf3 Rfe8 34. Nd2
Red8 35. Qd3 g6 36. Nb3 b5 37. c5 dxc5 38. bxc5 Bb2 39. Rce1 Qf5 40. d6 Kh7 41.
Qd2 Bf6 42. Re5 Qd7 43. Qd5 Kg7 44. R1e4 Qa7 45. f5 Qa8 46. Qxa8 Rxa8 47. Rd5
Rac8 48. Kf2 Bb2 49. a4 Bf6 50. axb5 axb5 51. Rb4 Ra8 52. Rxb5 Ra2+ 53. Rd2 Ra6
54. fxg6 Kxg6 55. d7 Be7 56. Rd5 Kg7 57. Nd4 Bf6 58. Nf5+ Kg8 59. Kf3 Ra3+ 60.
Kg4 Kh7 61. Rd6 Rg8+ 62. Kf4 Bg5+ 63. Ke5 Rc3 64. c6 Ra8 65. Rb4 Rc1 66. Rxh4+
Bxh4 67. Rh6+ Kg8 68. Rxh4 Re1+ 69. Kd6 1-0