Should not be longer than normal games (~60 moves on average between equal opponents). As the participant strength differs wildly, I expect the majority of the games to last much shorter.enhorning wrote:Depends on how long the games end up being as well - I don't really have a good feeling for how long Capablanca games typically last.
And you are right; it is a bit pointless to play ChessV or BigLion against Bihasa. (This almost holds for any other engine against Bihasa too, btw...) What I did in Battle of the Goths 2012 was to have a qualifier (from which I had exempted the top 3 and bottom 3 of the previous event, plus Bihasa (which blitz tests had shown to be super-strong), and then split in two groups based on the qualifier result. The Qualifier result was
Code: Select all
Spar Nebi tscp Fair Here Sjaa
1. Spartacus #### 10=1 1111 1111 1111 1111
#### 1110 1111 1111 1101 1111 91% 36.5 (668.0, 578.3)
2. NebiyuChess 01=0 #### 0011 1111 1111 1111
0001 #### 1111 1111 1111 1111 81% 32.5 (700.0, 457.3)
3. tscpgothic 0000 1100 #### 0111 1111 1111
0000 0000 #### 1011 1100 1101 52% 21.0 (792.0, 253.0)
4. Fairy-Max 0000 0000 1000 #### 111= 1110
0000 0000 0100 #### 1100 0111 34% 13.5 (852.0, 136.8)
5. Heretic 0000 0000 0000 000= #### 0010
0010 0000 0011 0011 #### 0011 21% 8.5 (892.0, 136.3)
6. Sjaak 0000 0000 0000 0001 1101 ####
0000 0000 0010 1000 1100 #### 20% 8.0 (896.0, 90.5)
Heretic was brand new at that time, and crippled by bugs in the qualifier. After the bugs were fixed it won nearly all its games. But then it was already in the consolation group, and because its old results against the main competitors there kept counting, it did not even manage to rise to the top there. I am really curious how well it will do this time, now that the fixed version can play from the beginning.
The private version of ChessV I was running also seemed unusually buggy. As you are running the public version, it might do a lot better than in BotG 2012, where it ended last. Nebiyu and Sjaak will probably also have improved (if only because of the 64-bit hardware). Spartacus, Joker and SMIRF are still exactly the same, Fairy-Max might even be weaker, as I think I was running an especially fast PGO compile then, not my own 'gcc -O2' compile I distribute with WinBoard. Not sure about TJchess. AFAIK BigLion and ArcBishop also have not been changed. Only Max-Plus is new, but it should be a medium-class engine. With hardly more than material for evaluation, I would be surprised if it could reach the level of TSCP-Gothic.
