Lyudmil Tsvetkov wrote:You are wrong here: pawns on both wings disadvantage knights in normal situations, for the simple reason that they are attackable, but not in this extraordinary situation, when the pawns can easily be defended by the large number of knights. Therefore, this rule does not hold true here. Why do you take it out of the context?
That is not how Chess works. Having Pawns on both wings is a
strategic trait, i.e. one that is not likely going to change in the subsequent play, which eventually will trade down the abundance of pieces to modest proportions, where the rule will apply. It makes a
huge difference whether after trading Q for 2N a won or a lost position remains. It is quite hard for 3 Knights to defend against a Queen, with Pawns on both wings. While with connected Pawns (or even just a single one) the King and Knights would march up as a single unstoppable army, supporting the Pawn to promotion and clearing its way, as could be seen in one of the games I posted. It makes all the difference in the world if the only trade you might have hope to force will leave you in a won or a lost position!
..., I would argue that it is possible that I handle a range of positions (as well as many other humans), for which engines do not have specific knowledge, better than them.
Well, 'is possible' in no proof of any kind. It is also possible that you completely mishandle them. To prove anything, you should
first let the engine (in particular QueeNy) play the Knights, and only after you would win that with the Queens there would be any reason to cast doubt on the abilities of the engine and suggesting you could do better. Just starting with your own lousy moves because "it is possible that you handle it better" is not going to cut it.
It is actually very probable that engines that do not have any particular knowledge about playing an imbalance of 7 knights vs 3 queens misplay it badly. Something wrong will go with the search when evaluation is not appropriate. If engines do not know what is valuable and what not, what and where to change, what pawn structure is best with such an imbalance, chances are big that they will play it wrong.
So use QueeNy, which does have such knowledge, and is tuned for playing well with Knights in 7-3, and with Queens in 6-3, and as well as can be expected in a badly lost position with Queens in 7-3. Only when that loses for a given side there is reason to find improvements by hand
for the side that lost. And no reason at all to start bungling it by playing moves yourself for the side that won.
And indeed, if you do not try exhanging Q for 2Ns at the earliest possibility and somehow limit the mobility of knights close to the own king with the help of pawns, the Q side is bound to fail. If you know what strategy to follow, you might achieve something better.
Well, at least we agree about that. Which, like I said before, is an admission on your part that in these kind of positions the marginal value of a Queen is less than the marginal value of two Knights. With does beg for an explanation.
I still claim the 5 Ns vs 2Qs position, with some psqt advantage for the knights, is a draw at most, while the position Lucas posted lately is a win for white with correct play.
A claim without proof... Show us a game that the Queens won without bungling it yourself for the Knights! And even then, it could just be because the Pawns-on-both-wings position disadvantage the Knights. Even if you don't believe it, I claim that with connected Pawns the Knights would win much easier, and that to really prove anything, you should show a win for the Queens from
[d]1nnnknn1/2pppp2/8/8/8/8/2PPPP2/3QKQ2 w
If you are right about that being worse for the Knights, it should only make it easier!
So that you actually acknowledge that the 5Ns do not win against the 2Qs.
Do not
always win. Yes, of course. I said that from the beginning. This is why arguing about the 5-2 case is such an utter waste of time. 5-vs-2 is about equal, which is amazing enough in itself (additive evaluation 18-15 in favor of the Queens). Meaning there are many quiet positions where the Knights would win, but about equally many where the Queens would win. Equality is by no means a synonym for 'certain draw'.
I already told you, but it seems you did not pay attention to this: 7 knights, or even 5 knights, by definition defend each other extremely well. I would say 7 knights would defend themselves 10-12 times at least. If you score defending bonus points with some 1/10 the value of the piece defended, that would make an additional immaterial defence bonus in the range of 10x30cps= full3 pawns material. I.e., defence matters.
I thought I did respond to that. What you propose here is essentially a term in the evaluation that is quadratic in the number of Knights. My criticism was that such a term could not explain another empirical fact: why with Q vs 3N the advantage lies with the Q, while with 3Q vs 2Q+3N it would lie with the Knights.
It is a very simple and very true explanation. But at the same time you did not answer why you claim that the knights would interdict access of queens to squares on the board, when I showed with counting mobile squares in the 3 diagrams I posted that mobility even with this strange imbalance is still a function of centralisation (quite explicable, as the piece values themselves are a function of a measurement of average mobility performance on an empty board), while at the same time in all 3 positions the knights enjoy extremely good defence. So that, actually, elephantiasis is due to unnaturally high mutual piece defence (with its corresponding bonus points), and not to square interdiction. Would you admit your theory was wrong?
Seems to me you are confusing strategic traits with tactical traits. Of course centralization is important for Knights, like mobility is for Queens. But it is a tactical concern, as inactively placed Knights will eventually move towards the center, to achieve their full potential, without the Queen side being able to prevent it. It is just a matter of time. That the mutual defense is already large in all discussed positions is because you selected them that way. And like I said before, it is just one aspect of the interdiction effect, which interdicts access to both empty and occupied squares, the latter being synonymous for 'mutual defense'.
In the following position there is zero mutual defense. And no engine playing white ever stood any chance against QueeNy playing black, not even QueeNy versions with 10 times longer thinking. It is utterly lost for white.
[d]nnnnknnn/pppppppp/8/8/8/8/PPPPPPPP/1Q1QK1Q1 w
More than 1 queens really deserve a bonus for their unusual interaction on the board and increase in speed of attacking operations, but in a normal environment. Please note, that a position with 3 queens is much more normal than a position with 7 knights. In the particular imbalance situation the attacking speed of the queens is already irrelevant, as they more or less have nothing to attack, as all objects of the knights side, including the king, are extremely well defended. So that, yes, more than 1 queen deserve a bonus, but not here, as their efficiency here vanishes. Again, you have to specify further.
These are just words, astrological mumbo-jumbo not backed up by proof. I am sure it is what you think, but considering your track record of judgement of N vs Q positions, why would I lend that any credibility?
Now, this is very easy to explain, moreover that the suggested imbalance of 3Qs vs 2Qs + 3Ns is of practical importance, or iny case somewhat realistic.
Indeed, my theory would also hold that 2Qs +3Ns have the advantage over 3Qs. In the first place, you consider complementarity. In the 2Qs + 3Ns you have 3 piece capacities - linear and diagonal in the queens and knight capacity. In the 3Qs you have just 2 capacities - linear and diagonal in the queens, so that the knights and queens complement themselves better. Furthermore, as I told you, you always have to specify further: and in the present case, according to my theory, you would dispense a bonus for 3Qs, but also a bonus for 2Qs, and when you have an imbalance of 3Qs vs 2Qs it is quite possible that additional queen bonus points are even not due. It is a matter of further necessary specification. So that this quite easily explains it - the 2Qs + 3Ns, for once complement better, and twice, the 3Ns still offer excellent defence, including as a shelter to the king. With no pawns, or few pawns, I think the side with the 3Qs will suffer greatly from a lack of king shelter, while the side with knights will have one.
The thing that I do not understand is how elephantiasis sufficiently explains the imbalance, as there are only 3 knights, so that its impact would be minimal at most.
But elephantiasis is not a small effect. Note that even in the simple Q vs 3N case the Queen suffers from elephantiasis, so that renormalization of the base value is necessary to remain with the effective value at the classical 9. If the elephantiasis term would be c*nQ*nN, then the 'bare' Q value should be 9+3*c. If for the sake of argument we consider 5N vs 2Q, where the elephantiasis term is c*2*5 = 10*c as equality, it would mean that 2*(9+3*c) - 10*c = 18-4*c = 5*3 = 15. So 4*c = 3, or c = 0.75.
The extra Queens of the Knight side, in absense of opponent Knights to devaluate them, would have their bare value, which is 3*c = 3*0.75 = 2.25 above that of the extra Queens for the opponent
each. So the predicted effect could be as large as 4.5 Pawn, with this very course calculation. That is more than enough to cause complete reversal of the chances. (I have no doubt that using more precise values for N and Q values plus a more accurate determination how far 2Q vs 5N is from equality, would lower this prediction, as even to me it seems on the high side.)
As to your 'explanation': it seems to me you drag in a lot of new effects, each associated with a new and independent arbitrarily tunable parameter. With as many parameters as material composition one can of course always fit anything, but the predictive value is zero. It is symptomatic of 'sick science'. At least the elephantiasis theory makes numerical predictions about this whithout any mumbo-jumbo.
I would enjoy a further analysis of some more equal position with this imbalance, for example the position Lucas posted. I think white has excellent chances there. Having 7 knights in the king shelter and white king shelter in the center, where it is easiest to attack it, is not a very equal position.
Not sure I understand what you mean here. Which position are you referring to, and who exactly has the advantage there?