fishpov wrote:[d]2k5/8/8/8/1p6/1p6/pP2pB2/K6n b - -
for a derivative position you given me Stockfish 6 is able to see equality evaluation in 10mn,
Houdini 4 in 2h but Sting sf 4.8.4 is not able to decrease his evaluation.
Why Sting should do this?
fishpov wrote:The derivative position is
[d]1k6/3p4/1B6/4Pp1p/1p5R/1p4p1/pP3n2/K6n w - -
RxNh1
only StockFish 6 is able to see it in 1h .
A very good news. I hope you are sure and Stockfish (without tricks) can solve this position.
Sting is done to solve positions which other engines are not able to solve ever. This position is very difficult but maybe some high depths can compensate this subtle sacrifice.
For sure Sting sf is able to solve positions which any other engines are able to find. I really like this engine and I hope it will become on the 3 top engines soon !
before I swore only by Houdini now Sting sf 4.8.4 is my new Hero !
(just still remove some infinite loop bug in long time analysis)
Ferdy wrote:While testing engines on drawn positions with big material disadvantage and fortress positions, this version (win 64 and 32bit) crashed when analyzing the following position, I used 1 thread.
[d]8/Bk6/1P6/2K5/8/8/8/8 w - - 0 1
...
I tested my compilation of the parent (for Sting) version of Stockfish 2.1.1.
It happens too!
...
It is a next (second in short time) bug found in the Stockfish 2.1.1 code.
I corrected it.
Looking at both the bugs, some next are expected., but not welcome!
Thanks for the reaport!
BTW. Sting sf 5 should be soon!
[d]r2qrb1k/1p1b2p1/p2ppn1p/8/3NP3/1BN5/PPP3QP/1K3RR1 w
Here Sting sf 4.8.4 takes 2h30 to find e5.
Houdini 4 is finding in 10s and StockFish 6 in 1mn.
This is kind of progress which should have to do Sting.
Sting's main point is endgame without tablebases. Marek believes engines doesn't need tablebases. A good coded chess engine can solve endgame positions. Anyway this is not an endgame position.
[d]r2qrb1k/1p1b2p1/p2ppn1p/8/3NP3/1BN5/PPP3QP/1K3RR1 w
Here Sting sf 4.8.4 takes 2h30 to find e5.
Houdini 4 is finding in 10s and StockFish 6 in 1mn.
This is kind of progress which should have to do Sting.
Not so bad for Gaviota, ~16 min in a slow 3.4 Ghz AMD quad. This position from the Nolot suite used to be unsolvable for engines. We have made a lot of progress...
[d]r2qrb1k/1p1b2p1/p2ppn1p/8/3NP3/1BN5/PPP3QP/1K3RR1 w
Here Sting sf 4.8.4 takes 2h30 to find e5.
Houdini 4 is finding in 10s and StockFish 6 in 1mn.
This is kind of progress which should have to do Sting.
Project Sting is only to prove that chess engines are able to solve difficult chess positions without tricks (e.g. disabling Null Move Reduction) and without some important lost of ELO. For this reason positions which are solved by other engines in default settings don't interest me. More, any ELO gain is not my goal too. I test Sting against its parent Stockfish 2.1.1 and I try to keep similar strength ONLY..
I want to find a solution for the horizion effect (mainly happens in endgames). I selected a few branches and I think my work is near to finish.