I like the next Wa theme. Just don't know how to make white/black distinction on some of the pieces.

Moderator: Ras

It was simply a very reworking of a public domain svg. It does work and it's not a direct copy. I can change the outline readily.hgm wrote:Great Dragon image! Looks very dangerous! Just needs a bit fatter outline.
Yes, I can see how they will work.I like the next Wa theme. Just don't know how to make white/black distinction on some of the pieces.![]()
The transparent eye looks weird, I would suggest filling it in.myfish wrote:How about this for white
First of all, you have to distinguish static material evaluation (what pieces are worth) from dynamical positional evaluation (how this depends on where they are on the board).myfish wrote:Not sure where our hard working developers have gone but, here is a question.
I have mentioned this before but, it's bugging me so I'll try another angle.
Shogi is a pain to give value to pieces, we are agreed on this I think as it's so dynamic.
So, is there a way...
I would assume sjaakii and hgm's engines/xboard knows the difference between black, and white.
So, let me be white (xboard white).
Habu says, amongst others that a tokin is worth 2 golds. (To ME) yet, it's worth a pawn to black if taken. There are effectively, 5 golds in 9x9 shogi.
In order of value, they decrease to the loser of a piece. If I lose a tokin, it's a pawn to black. If I lose a narigin, it's silver to black.
What I'm asking is, can we floating values depending on ...
What a piece is
What a piece becomes
What a piece is likely to become.
Lets say I drop a pawn 1 rank from promotion, or, in the promotion zone, it is LIKELY to promote so, is a greater threat to black and, about to be worth 2 generals for white.
Assuming we have a pawn of 80 and a gold value of 500, and, the best professional players are suggesting, a tokin is worth 2 generals, the tokin should be worth 1000 right ?
Well, I've kind of tried this and it really does alter game play. It's not correct, but it certainly steers the game.
Lets suggest we make it worth 750, so 50% more than the gold, a jump from 80, to 750 isn't a nice progression in value.
Can't pawns increase in value, incrementally as they head toward the promotion zone.
Just all stuff rattling around in my head that to me, shouldn't be impossible. As sjaakii already has zones, couldn't we define value by zone, position, threat etc.
Fixed values aren't working. Yes, you get a game, often a really challenging game but the machine is working in 'reaction to promotion and threat' not the premise of such.
Useful response, thanks. I do believe there is 'some evidence' to support this and a number of professionals subscribe to it.hgm wrote:
I seriously doubt if there is any truth in this Tokin = 2 Gold business. It should be easy enough to check it, btw: just make two different files with definitions of Shogi (you could call the variant 'myshogi'), differing only in the Toking value (500 vs 1000), and play 1000 fast games between Sjaak using one vs Sjaak using the other overnight.