Thanks Ed for including Invictus in your tournaments. Looking good so far.Rebel wrote: ↑Mon Jun 07, 2021 9:45 pmGauntlet run for the Gambit Rating List.Edsel Apostol wrote: ↑Mon Jun 07, 2021 6:02 pm New Invictus version here:
https://github.com/ed-apostol/InvictusC ... s/tag/r382
I hope to see a plus 100 Elo gain but 50 would be great![]()
http://rebel13.nl/a/grl.htm
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New engine releases & news 2021
Moderator: Ras
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- Full name: Edsel Apostol
Re: New engine releases & news 2021
Edsel Apostol
https://github.com/ed-apostol/InvictusChess
https://github.com/ed-apostol/InvictusChess
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- Joined: Thu Aug 18, 2011 12:04 pm
- Full name: Ed Schröder
Re: New engine releases & news 2021
You are most welcome. Unfortunately there was a disconnect, so only 577 games.Edsel Apostol wrote: ↑Tue Jun 08, 2021 2:54 amThanks Ed for including Invictus in your tournaments. Looking good so far.Rebel wrote: ↑Mon Jun 07, 2021 9:45 pmGauntlet run for the Gambit Rating List.Edsel Apostol wrote: ↑Mon Jun 07, 2021 6:02 pm New Invictus version here:
https://github.com/ed-apostol/InvictusC ... s/tag/r382
I hope to see a plus 100 Elo gain but 50 would be great![]()
http://rebel13.nl/a/grl.htm
Refresh every 30 seconds.
Code: Select all
Finished game 573 (Amoeba_3.3 vs Invictus_r382): 1-0 {Black disconnects}
Code: Select all
Estimated elo gain for Invictus_r382
Elo pool : 3009
Invictus r340 : 2979.0
Invictus_r382 : 3102.9
Difference : 123.9
90% of coding is debugging, the other 10% is writing bugs.
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- Full name: Edsel Apostol
Re: New engine releases & news 2021
120+ Elo is great if it holds. Can you send me the Invictus.log in the engine folder?Rebel wrote: ↑Tue Jun 08, 2021 7:05 amYou are most welcome. Unfortunately there was a disconnect, so only 577 games.Edsel Apostol wrote: ↑Tue Jun 08, 2021 2:54 amThanks Ed for including Invictus in your tournaments. Looking good so far.Rebel wrote: ↑Mon Jun 07, 2021 9:45 pmGauntlet run for the Gambit Rating List.Edsel Apostol wrote: ↑Mon Jun 07, 2021 6:02 pm New Invictus version here:
https://github.com/ed-apostol/InvictusC ... s/tag/r382
I hope to see a plus 100 Elo gain but 50 would be great![]()
http://rebel13.nl/a/grl.htm
Refresh every 30 seconds.
On the other hand...Code: Select all
Finished game 573 (Amoeba_3.3 vs Invictus_r382): 1-0 {Black disconnects}
[!]Code: Select all
Estimated elo gain for Invictus_r382 Elo pool : 3009 Invictus r340 : 2979.0 Invictus_r382 : 3102.9 Difference : 123.9
Edsel Apostol
https://github.com/ed-apostol/InvictusChess
https://github.com/ed-apostol/InvictusChess
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- Full name: Ed Schröder
Re: New engine releases & news 2021
90% of coding is debugging, the other 10% is writing bugs.
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- Full name: Archimedes
Re: New engine releases & news 2021
If you compile Fire for yourself, you can change the integer variable move_overhead_ in chrono.h. With a value of 50 time forfeits almost gone (tested on Android).Damir wrote: ↑Thu Jun 03, 2021 8:18 pm Dear Norm,
Is it possible to improve Fire time management so it not uses too much of its time. I am playing with it right now and most of the time it always gets in Zeitnot. Can you introduce Move Overhead and Slow Mover option from Stockfish in next Fire? I want to be able to tweak the time management...
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- Full name: Hans Blom
Re: New engine releases & news 2021
DoctorB release 1.2.0
* tapered evaluation
* better move ordering
* slightly improved SEE score handling
* proper implementation of "stop" and "quit" commands
* various other improvements
expected CCRL Blitz rating of about 1380
* tapered evaluation
* better move ordering
* slightly improved SEE score handling
* proper implementation of "stop" and "quit" commands
* various other improvements
expected CCRL Blitz rating of about 1380
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- Location: Budapest, Hungary
- Full name: Gabor Szots
Re: New engine releases & news 2021
chai 2.5.5 by Jakob Hackstein, Germany
https://github.com/jakhac/chai
Approximate strength: somewhat above 2000 Elos.
https://github.com/jakhac/chai
Approximate strength: somewhat above 2000 Elos.
Gabor Szots
CCRL testing group
CCRL testing group
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Re: New engine releases & news 2021
Emailed you the debug file for a time loss.Edsel Apostol wrote: ↑Tue Jun 08, 2021 2:54 amAll the bugs I'm aware of are fixed by now. Unless something new comes up.![]()
gbanksnz at gmail.com
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- Full name: Edsel Apostol
Re: New engine releases & news 2021
Thanks Graham. I'll look into it.Graham Banks wrote: ↑Sat Jun 12, 2021 2:01 amEmailed you the debug file for a time loss.Edsel Apostol wrote: ↑Tue Jun 08, 2021 2:54 amAll the bugs I'm aware of are fixed by now. Unless something new comes up.![]()
Edit: Looks like I have a stack overflow. I'll fix it.
Edsel Apostol
https://github.com/ed-apostol/InvictusChess
https://github.com/ed-apostol/InvictusChess
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- Full name: Jost Triller
Re: New engine releases & news 2021
Nalwald 1.9 Release.
Biggest change is that evaluation parameters are now optimized using generic gradient descent. Additionally, piece square tables are now dependent on the enemy and own king position (one piece square table for each of the 64 squares the enemy king could be on and one piece square table for each of the 64 squares our own king could be on). I also added (and removed) some other evaluation features.
Self-play improvement for 40 seconds + 0.3 seconds on a fast CPU is around 140 Elo, few tests against two other engines (Raven 1.10, Loki 3.0) indicate that true improvement is closer to 90 Elo.
Biggest change is that evaluation parameters are now optimized using generic gradient descent. Additionally, piece square tables are now dependent on the enemy and own king position (one piece square table for each of the 64 squares the enemy king could be on and one piece square table for each of the 64 squares our own king could be on). I also added (and removed) some other evaluation features.
Self-play improvement for 40 seconds + 0.3 seconds on a fast CPU is around 140 Elo, few tests against two other engines (Raven 1.10, Loki 3.0) indicate that true improvement is closer to 90 Elo.