Tord Romstad wrote:I am not sure my program qualifies as "really strong", but to a limited extent I do what Chris suggests. Some parts of my king safety and passed pawn evaluation takes the side to move into account. For instance, the bonuses for discovered checks and safe contact checks are doubled when it is the attacker's turn to move.
However, in addition to this, I also have a constant side to move bonus.
Tord
glaurung is not a weak program...
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Code: Select all
Motor Punkte Za Ry Hi To Na Ry Fr Gl Lo Th Sp Br Sc Pr Ch Al Ph Co Th No No He S-B
01: Zappa Mexico II x64 [t1] 60,0/82 ···· 010= ==01 0==1 1=0= ==1= 0001 =111 11=1 1110 1=01 1111 1=11 =10= 11=1 1111 1101 1110 =1 1111 1111 1111 2152,5
02: Rybka v2.3.lk.x64 59,0/81 101= ···· 1=01 01=0 ===0 01== 1011 1=== =100 11== 11=1 1111 =111 1111 =101 1111 =0=1 1=11 1 11=1 11=1 1111 2150,2
03: Hiarcs12MPUCI [1core] 58,5/82 ==10 0=10 ···· 1==1 1010 1==1 ===0 1100 010= 11=0 1=1= 1111 1=1= 1111 1=11 1=== ==1= 11=1 =1 1111 1111 1111 2097,2
04: TogaII142JD-1cpu 58,0/81 1==0 10=1 0==0 ···· =1== 0=10 ==== 011= 11=1 1==1 011= 01=1 =101 =111 11== =111 1111 111= 1 1111 1111 1=11 2083,7
05: Naum3_64 57,5/82 0=1= ===1 0101 =0== ···· 000= 1=01 101= 010= ==11 1=1= =1=1 1==1 1111 111= 1111 =111 =1=1 1= 1=11 11=1 1111 2035,2
06: Rybka v2.2.x64 55,5/81 ==0= 10== 0==0 1=01 111= ···· =1=1 =1=1 ===0 ==11 1110 101= 1=11 001= 1==1 111= 1111 1=11 0 1111 1=1= 1011 2071,0
07: Fruit235m-64 53,5/81 1110 0100 ===1 ==== 0=10 =0=0 ···· 0==1 0=1= 101= 11== 1111 1=11 110= 0==1 1110 111= 110= = 1111 =111 1111 1926,2
08: Glaurung_2_1_x64_EM64T [t1] 51,0/82 =000 0=== 0011 100= 010= =0=0 1==0 ···· 0111 1=== =01= =0=1 =1=1 111= =1== 1111 =011 1111 10 1111 ==11 1111 1762,5
09: LoopMP 12.32 50,0/82 00=0 =011 101= 00=0 101= ===1 1=0= 1000 ···· =110 010= =111 0101 1=11 1110 0==1 1111 1=01 0= 11=1 1111 111= 1786,2
10: TheKing350_64 saurontc02 [t1] 42,0/81 0001 00== 00=1 0==0 ==00 ==00 010= 0=== =001 ···· 1=10 110= 1011 =00= =111 11== 1101 =111 0 1111 =010 11=1 1456,0
11: Spike1.2 40,0/81 0=10 00=0 0=0= 100= 0=0= 0001 00== =10= 101= 0=01 ···· 0==0 ==01 1110 0=1= =0=1 1=10 =011 =? 1=11 11=1 1111 1363,5
12: Bright-0.3a [SP] 37,5/82 0000 0000 0000 10=0 =0=0 010= 0000 =1=0 =000 001= 1==1 ···· 1111 011= 1=00 =101 011= 111= =0 1=0= 11=1 1111 1196,5
13: Scorpio2.0 37,0/82 0=00 =000 0=0= =010 0==0 0=00 0=00 =0=0 1010 0100 ==10 0000 ···· 1010 0111 0=== 1=11 11=1 01 111= =111 1111 1165,7
14: ProDeo1.6 34,5/81 =01= 0000 0000 =000 0000 110= 001= 000= 0=00 =11= 0001 100= 0101 ···· =10= 0=01 =101 1=01 1 1111 =111 101= 1126,5
15: ChessTiger2007.1 UCI 34,0/82 00=0 =010 0=00 00== 000= 0==0 1==0 =0== 0001 =000 1=0= 0=11 1000 =01= ···· 1100 11=1 0=== 10 ==11 11=0 1101 1156,0
16: Alaric707 29,0/81 0000 0000 0=== =000 0000 000= 0001 0000 1==0 00== =1=0 =010 1=== 1=10 0011 ···· 1001 010= 0 1010 =111 0111 939,25
17: Pharaon 26,0/81 0010 =1=0 ==0= 0000 =000 0000 000= =100 0000 0010 0=01 100= 0=00 =010 00=0 0110 ···· ==00 0 1==1 1110 =111 867,75
18: Colossus2007d 25,5/82 0001 0=00 00=0 000= =0=0 0=00 001= 0000 0=10 =000 =100 000= 00=0 0=10 1=== 101= ==11 ···· 00 1010 11=0 00=1 885,75
19: TheKing350_64 Attakiewicz [t1] 17,5/31 =0 0 =0 0 0= 1 = 01 1= 1 =? =1 10 0 01 1 1 11 ···· 0 11 1 635,50
20: Now5-31-08 17,0/81 0000 00=0 0000 0000 0=00 0000 0000 0000 00=0 0000 0=00 0=1= 000= 0000 ==00 0101 0==0 0101 1 ···· 11== 011= 461,25
21: Now170108 16,0/82 0000 00=0 0000 0000 00=0 0=0= =000 ==00 0000 =101 00=0 00=0 =000 =000 00=1 =000 0001 00=1 00 00== ···· 101= 547,75
22: Hermann2017 12,0/81 0000 0000 0000 0=00 0000 0100 0000 0000 000= 00=0 0000 0000 0000 010= 0010 1000 =000 11=0 0 100= 010= ···· 371,50
871 Partien von 924 gespielt
Name des Turniers: test
Ort/ Land: SCW, Germany
Spielstufe: Turnier 40/10
don't be so modest, tord.