I don't think that there is any problem.michiguel wrote:When the building stopped, which one was going to be generated? In other words, can you post a list (dir) of the files already generated. I can figure out which one was the one that caused problems. It may have been one with pawns.Dann Corbit wrote:I guess that the problem is the 32 bit build. In 32 bit Windows, a process can address only 2 GB maximum no matter how much memory is available, and OS usage subtracts from that.michiguel wrote:Do you have enough space in the hard drive?Spock wrote:5-men generation terminates with a "Lack of memory" error, cannot allocate memory, on my machine after about 11GB has been generated. Task manager shows it using 1.7GB of memory at that point. I'll try a different machine and see what happens
My machine has 2 Gb of RAM and generates them well (in Linux).
Miguel
For instance, from here:
http://kb2.adobe.com/cps/320/320005.html
We find this:
"Photoshop CS2 is a 32-bit application. When it runs on a 32-bit operating system, such as Windows 2000, Windows XP Professional, and Mac OS v10.2.8, it can access the first 2 GB of RAM on the computer. The operating system uses some of this RAM, so the Photoshop Memory Usage preference displays only a maximum of 1.6 or 1.7 GB of total available RAM. If you are running Windows XP Professional with Service Pack 2, you can set the 3 GB switch in the boot.ini file, which allows Photoshop to use up to 3 GB of RAM."
The 64 bit build will fix that problem.
Miguel
A 64 bit build is needed to use large memory to calculate the EGTB files.
I guess that the 64 bit executable I sent to you will build all of the EGTB files without any difficulty (I built the 4 man files in about one minute or so).
Important note to endgame tablebase builders:
Gaviota is expecting a folder called .\gtb to exist under the folder where Gaviota lives. This is where the tablebase files will be built. If the folder is missing, no endgame tablebase files will be generated. Instead, you will get millions of error messages.
You can change the name of the endgame tablebase location in file gaviota.ini.txt